public SendCharStatus ( ushort visiblefield ) : void | ||
visiblefield | ushort | 0 for none, 4 for jexp, 32 for cexp, 36 for both |
return | void |
public void ProcessLevel( MapClient client, string args ) { string[] inputs = args.Split(' '); uint cdifference; uint jdifference; args = args.ToLower(); uint level = 1; if( inputs.Length >= 2 ) { uint secondVal; if( uint.TryParse( inputs[1], out secondVal ) ) level = secondVal; } switch (inputs[0]) { case "c": case "char": cdifference = ExperienceManager.Instance.GetExpForLevel((client.Char.cLevel + level - 1), ExperienceManager.LevelType.CLEVEL) - client.Char.cExp; client.Char.cExp = client.Char.cExp + cdifference + 1; ExperienceManager.Instance.CheckExp(client, ExperienceManager.LevelType.CLEVEL); break; case "j": case "job": jdifference = ExperienceManager.Instance.GetExpForLevel((client.Char.jLevel + level - 1), ExperienceManager.LevelType.JLEVEL) - client.Char.jExp; client.Char.jExp = client.Char.jExp + jdifference + 1; ExperienceManager.Instance.CheckExp(client, ExperienceManager.LevelType.JLEVEL); break; case "reset": client.Char.cExp = 1; client.Char.jExp = 1; client.Char.cLevel = 1; client.Char.jLevel = 1; client.SendCharStatus(36); break; default: cdifference = ExperienceManager.Instance.GetExpForLevel((client.Char.cLevel), ExperienceManager.LevelType.CLEVEL) - client.Char.cExp; jdifference = ExperienceManager.Instance.GetExpForLevel((client.Char.jLevel), ExperienceManager.LevelType.JLEVEL) - client.Char.jExp; client.Char.cExp = client.Char.cExp + cdifference + 1; client.Char.jExp = client.Char.jExp + jdifference + 1; ExperienceManager.Instance.CheckExp(client, ExperienceManager.LevelType.CLEVEL); ExperienceManager.Instance.CheckExp(client, ExperienceManager.LevelType.JLEVEL); break; } }
public void ProcessRes(MapClient client, string args) { if (client.Char.stance == Global.STANCE.DIE) { client.Char.HP = client.Char.maxHP; client.Char.stance = Global.STANCE.REBORN; client.Char.state = 0; client.SendBattleStatus(); client.SendCharStatus(0); Packets.Server.ActorChangeState p1 = new SagaMap.Packets.Server.ActorChangeState(); p1.SetActorID(client.Char.id); p1.SetBattleState(false); p1.SetStance(Global.STANCE.REBORN); client.netIO.SendPacket(p1, client.SessionID); SagaMap.Map.SkillArgs arg = new Map.SkillArgs(); client.map.SendEventToAllActorsWhoCanSeeActor(Map.EVENT_TYPE.CHANGE_STATE, arg, client.Char, false); client.map.TeleportActor(client.Char, client.Char.x, client.Char.y, client.Char.z); } else { client.SendMessage(_MasterName, "You aren't dead >:["); } }
public void ProcessHeal(MapClient client, string args) { client.Char.HP = client.Char.maxHP; client.Char.SP = client.Char.maxSP; client.SendCharStatus(0); }