Ejemplo n.º 1
0
 public override void ShowObject(Character character)
 {
     SMSG_NPCINFO spkt2 = new SMSG_NPCINFO(1);
     lock (this)
     {
         spkt2.ActorID = this.id;
         spkt2.NPCID = this.ModelId;
         spkt2.SessionId = character.id;
         spkt2.SP = this.SP;
         spkt2.MaxSP = this.SPMAX;
         spkt2.HP = this.HP;
         spkt2.MaxHP = this.HPMAX;
         spkt2.Yaw = this.Yaw;
         spkt2.X = this.Position.x;
         spkt2.Y = this.Position.y;
         spkt2.Z = this.Position.z;
         spkt2.IsAggresive = (byte)this.ComputeIsAggresive(character);
         spkt2.Icon = (byte)this.ComputeIcon(character);
     }
     character.client.Send((byte[])spkt2);
 }
Ejemplo n.º 2
0
        /// <summary>
        /// Respawns a monster or mapobject
        /// </summary>
        /// <param name="c"></param>
        private static void SendRespawn(MapObject c)
        {
            bool isnpc = MapObject.IsNpc(c);
            bool ismapitem = MapObject.IsMapItem(c);

            c.OnDeregister();
            c.OnSpawn();
            c.OnRegister();

            Regiontree tree = c._currentzone.Regiontree;
            if (isnpc)
                foreach (Character regionObject in tree.SearchActors(SearchFlags.Characters))
                {
                    Actor actor = c as Actor;
                    actor.stance = (byte)StancePosition.Reborn;
                    SMSG_NPCINFO spkt2 = new SMSG_NPCINFO(0);
                    spkt2.ActorID = actor.id;
                    spkt2.HP = actor.HPMAX;
                    spkt2.SP = actor.SPMAX;
                    spkt2.MaxHP = actor.HPMAX;
                    spkt2.MaxSP = actor.SPMAX;
                    spkt2.NPCID = actor.ModelId;
                    spkt2.X = actor.Position.x;
                    spkt2.Y = actor.Position.y;
                    spkt2.Z = actor.Position.z;
                    spkt2.SessionId = regionObject.id;
                    regionObject.client.Send((byte[])spkt2);
                    c.Appears(regionObject);
                }
            else if (ismapitem)
                foreach (Character regionObject in tree.SearchActors(SearchFlags.Characters))
                {
                    MapItem item = c as MapItem;
                    SMSG_ITEMINFO spkt2 = new SMSG_ITEMINFO();
                    spkt2.ActorID = item.id;
                    spkt2.CanInteract = item.IsInteractable(regionObject);
                    spkt2.IsActive = item.IsHighlighted(regionObject);
                    spkt2.NPCID = item.ModelId;
                    spkt2.X = item.Position.x;
                    spkt2.Y = item.Position.y;
                    spkt2.Z = item.Position.z;
                    spkt2.SessionId = regionObject.id;
                    regionObject.client.Send((byte[])spkt2);
                    c.Appears(regionObject);
                }
        }