public STransform() { _localRotation = SQuaternion.AxisAngle(SVector3.up, (Fix64)0); _localPosition = SVector3.zero; }
public void RotateAroundAxis(SVector3 axis, Fix64 angle) { rotation = SQuaternion.AxisAngle(axis, angle) * rotation; }
public STransform() { _localRotation = SQuaternion.AxisAngle(SVector3.up, (Fix64)0); _localPosition = SVector3.zero; }
public void RotateAroundAxis(SVector3 axis, Fix64 angle) { rotation = SQuaternion.AxisAngle(axis, angle) * rotation; }