public void ClearMap() { foreach (var obstacle in dictionaryOfObstacles.Values) { Destroy(obstacle); } dictionaryOfObstacles.Clear(); if (animate) { DropTween.ResetTime(); } }
public void ClearMap() { foreach (var obstacle in dictionaryOfObstacles.Values) { Destroy(obstacle); } dictionaryOfObstacles.Clear(); if (animate) { DropTween.ResetTime(); } }