Ejemplo n.º 1
0
        ///////////////////////////////////////////////////////////////////////////////////////////////////////
        /// <summary>
        /// OnInspectorGUI
        /// </summary>
        ///////////////////////////////////////////////////////////////////////////////////////////////////////
        public override void OnInspectorGUI()
        {
            GenericMeshDecal decal = (GenericMeshDecal)target;

            bool updateShape = false;

            if (decal.material)
            {
                string actualMaterialName = decal.material.name;

                decal.material = EditorBasicFunctions.DrawMeshDecalElements(decal, false, new Rect(0, 0, EditorGUIUtility.currentViewWidth, EditorGUIUtility.singleLineHeight), null);

                if (decal.material.name != actualMaterialName)
                {
                    updateShape = true;

                    //Debug.Log ("Material Change: "+decal.material);
                    decal.GetComponent <Renderer>().sharedMaterial = decal.material;
                }
            }

            if (GUI.changed || updateShape)
            {
                decal.UpdateDecallShape(false, false);
            }
        }
        ///////////////////////////////////////////////////////////////////////////////////////////////////////
        /// <summary>
        /// DrawMeshDecalsMode
        /// # Draw al gui buttons, checboxes, ... to handle and insert mesh decals in scene
        /// </summary>
        ///////////////////////////////////////////////////////////////////////////////////////////////////////
        void DrawMeshDecalsMode()
        {
            Material actualMaterial = EditorBasicFunctions.DrawMeshDecalElements(meshDecalPrefab, true, position, configSaver);

            if (actualMaterial)
            {
                EditorBasicFunctions.DrawEditorBox(actualMaterial.name, Color.yellow, position);
            }
            else
            {
                EditorBasicFunctions.DrawEditorBox("No decal selected to put!", Color.gray, position);
            }
        }