Ejemplo n.º 1
0
        /// <summary>
        /// Enables the input texture set name, or default texture for the model if 'none' or 'default' is input for the set name
        /// </summary>
        /// <param name="setName"></param>
        public void enableTextureSet(String setName)
        {
            if (setName == "none" || setName == "default" || String.IsNullOrEmpty(setName))
            {
                return;
            }
            ModelTextureSet mts = Array.Find(modelDefinition.textureSets, m => m.name == setName);

            if (mts == null)
            {
                MonoBehaviour.print("ERROR: No texture set data for set by name: " + setName + "  --  for model: " + name);
                if (String.IsNullOrEmpty(modelDefinition.defaultTextureSet))
                {
                    MonoBehaviour.print("ERROR: Default texture set was null or empty string, this is a configuration error. " +
                                        "Please correct the model definition for model: " +
                                        modelDefinition.name + " to add a proper default texture set definition.");
                }
                int len = modelDefinition.textureSets.Length;
                MonoBehaviour.print("Texture sets avaialble for model: " + len + ". Default set: " + modelDefinition.defaultTextureSet);
                for (int i = 0; i < len; i++)
                {
                    MonoBehaviour.print("\n" + modelDefinition.textureSets[i].name);
                }
            }
            else if (model != null)
            {
                mts.enable(model);
            }
        }
Ejemplo n.º 2
0
        public String getNextTextureSetName(String currentSetName, bool iterateBackwards)
        {
            ModelTextureSet set        = SSTUUtils.findNext(modelDefinition.textureSets, m => m.name == currentSetName, iterateBackwards);
            String          newSetName = set == null ? "none" : set.name;

            return(newSetName);
        }
Ejemplo n.º 3
0
        public ModelDefinition(ConfigNode node)
        {
            configNode      = node;
            name            = node.GetStringValue("name", String.Empty);
            modelName       = node.GetStringValue("modelName", String.Empty);
            techLimit       = node.GetStringValue("techLimit", techLimit);
            height          = node.GetFloatValue("height", height);
            volume          = node.GetFloatValue("volume", volume);
            mass            = node.GetFloatValue("mass", mass);
            cost            = node.GetFloatValue("cost", cost);
            diameter        = node.GetFloatValue("diameter", diameter);
            verticalOffset  = node.GetFloatValue("verticalOffset", verticalOffset);
            invertForTop    = node.GetBoolValue("invertForTop", invertForTop);
            invertForBottom = node.GetBoolValue("invertForBottom", invertForBottom);

            fairingDisabled       = node.GetBoolValue("fairingDisabled", fairingDisabled);
            fairingTopOffset      = node.GetFloatValue("fairingTopOffset");
            rcsVerticalPosition   = node.GetFloatValue("rcsVerticalPosition", rcsVerticalPosition);
            rcsHorizontalPosition = node.GetFloatValue("rcsHorizontalPosition", rcsHorizontalPosition);
            rcsVerticalRotation   = node.GetFloatValue("rcsVerticalRotation", rcsVerticalRotation);
            rcsHorizontalRotation = node.GetFloatValue("rcsHorizontalRotation", rcsHorizontalRotation);

            defaultTextureSet = node.GetStringValue("defaultTextureSet");

            String[] attachNodeStrings = node.GetValues("node");
            int      len = attachNodeStrings.Length;

            attachNodeData = new AttachNodeBaseData[len];
            for (int i = 0; i < len; i++)
            {
                attachNodeData[i] = new AttachNodeBaseData(attachNodeStrings[i]);
            }

            ConfigNode[] textureSetNodes = node.GetNodes("TEXTURESET");
            len         = textureSetNodes.Length;
            textureSets = new ModelTextureSet[len];
            for (int i = 0; i < len; i++)
            {
                textureSets[i] = new ModelTextureSet(textureSetNodes[i]);
            }
            if (node.HasValue("surface"))
            {
                surfaceNode = new AttachNodeBaseData(node.GetStringValue("surface"));
            }
            else
            {
                String val = (diameter * 0.5f) + ",0,0,1,0,0,2";
                surfaceNode = new AttachNodeBaseData(val);
            }
        }
Ejemplo n.º 4
0
        public ModelDefinition(ConfigNode node)
        {
            name = node.GetStringValue("name", String.Empty);
            modelName = node.GetStringValue("modelName", String.Empty);
            techLimit = node.GetStringValue("techLimit", techLimit);
            height = node.GetFloatValue("height", height);
            volume = node.GetFloatValue("volume", volume);
            mass = node.GetFloatValue("mass", mass);
            cost = node.GetFloatValue("cost", cost);
            diameter = node.GetFloatValue("diameter", diameter);
            verticalOffset = node.GetFloatValue("verticalOffset", verticalOffset);
            invertForTop = node.GetBoolValue("invertForTop", invertForTop);
            invertForBottom = node.GetBoolValue("invertForBottom", invertForBottom);

            fairingDisabled = node.GetBoolValue("fairingDisabled", fairingDisabled);
            fairingTopOffset = node.GetFloatValue("fairingTopOffset");
            rcsVerticalPosition = node.GetFloatValue("rcsVerticalPosition", rcsVerticalPosition);
            rcsHorizontalPosition = node.GetFloatValue("rcsHorizontalPosition", rcsHorizontalPosition);
            rcsVerticalRotation = node.GetFloatValue("rcsVerticalRotation", rcsVerticalRotation);
            rcsHorizontalRotation = node.GetFloatValue("rcsHorizontalRotation", rcsHorizontalRotation);

            defaultTextureSet = node.GetStringValue("defaultTextureSet");

            String[] attachNodeStrings = node.GetValues("node");
            int len = attachNodeStrings.Length;
            attachNodeData = new AttachNodeBaseData[len];
            for (int i = 0; i < len; i++)
            {
                attachNodeData[i] = new AttachNodeBaseData(attachNodeStrings[i]);
            }

            ConfigNode[] textureSetNodes = node.GetNodes("TEXTURESET");
            len = textureSetNodes.Length;
            textureSets = new ModelTextureSet[len];
            for (int i = 0; i < len; i++)
            {
                textureSets[i] = new ModelTextureSet(textureSetNodes[i]);
            }
            if (node.HasValue("surface"))
            {
                surfaceNode = new AttachNodeBaseData(node.GetStringValue("surface"));
            }
            else
            {
                String val = (diameter*0.5f) + ",0,0,1,0,0,2";
                surfaceNode = new AttachNodeBaseData(val);
            }
        }