Ejemplo n.º 1
0
        void Update()
        {
            float time = Time.time;

            // Reduce check interval
            if (lastCheck + checkInterval < time)
            {
                lastCheck = time;

                // Get current tile position
                Vector3 position = transform.position;
                int     x        = Mathf.FloorToInt(position.x);
                int     y        = Mathf.FloorToInt(position.z);

                // Update atmos object if tile changed
                if (x != lastX || y != lastY)
                {
                    lastX       = x;
                    lastY       = y;
                    atmosObject = tileManager.GetTile((int)(x - origin.x), (int)(y - origin.z))?.atmos;
                }

                // Check velocity
                if (atmosObject != null)
                {
                    ApplyVelocity(atmosObject.GetVelocity());
                }
            }
        }