private void SetRefrences() { animCon = this.GetComponent <Animator>(); polyCon = this.GetComponent <PolygonCollider2D>(); characterStats = this.GetComponentInParent <Character_Stats>(); aIAnimCon = this.GetComponentInParent <AI_Animator_Controller>(); aIAnimCon.callingAttack += Standard_Attack; }
private void SetRefences() { aIAnimCon = this.GetComponent <AI_Animator_Controller>(); aIBrain = this.GetComponent <AI_Brain>(); attackHitBox = this.GetComponent <PolygonCollider2D>(); characterStats = this.GetComponent <Character_Stats>(); rb = this.GetComponent <Rigidbody2D>(); combatCon = this.GetComponentInChildren <AI_Combat_Controller>(); aIMovement = this.GetComponent <AI_Movement>(); wepCon = this.GetComponentInChildren <Weapon_Controller>(); }