Ejemplo n.º 1
0
        public bool IsAdvantage()
        {
            switch (this.effect_type)
            {
            case SkillEffectTypes.Attack:
            case SkillEffectTypes.Debuff:
            case SkillEffectTypes.RateDamage:
            case SkillEffectTypes.RateDamageCurrent:
                return(false);

            case SkillEffectTypes.FailCondition:
                return(this.target == ESkillTarget.Self || this.target == ESkillTarget.SelfSide);

            case SkillEffectTypes.SetTrick:
                if (!string.IsNullOrEmpty(this.TrickId))
                {
                    TrickParam trickParam = MonoSingleton <GameManager> .GetInstanceDirect().MasterParam.GetTrickParam(this.TrickId);

                    if (trickParam != null && trickParam.DamageType == eTrickDamageType.DAMAGE)
                    {
                        return(false);
                    }
                    break;
                }
                break;
            }
            return(true);
        }
Ejemplo n.º 2
0
        private void setup(string iname, int grid_x, int grid_y, string tag, Unit creator, int create_clock, int rank, int rankcap)
        {
            if (string.IsNullOrEmpty(iname))
            {
                return;
            }
            GameManager instanceDirect = MonoSingleton <GameManager> .GetInstanceDirect();

            if (!UnityEngine.Object.op_Implicit((UnityEngine.Object)instanceDirect))
            {
                return;
            }
            this.mTrickParam = instanceDirect.MasterParam.GetTrickParam(iname);
            if (this.mTrickParam == null)
            {
                return;
            }
            this.mRankCap         = (OInt)Math.Max(rankcap, 1);
            this.mRank            = (OInt)Math.Min(rank, (int)this.mRankCap);
            this.mBuffEffect      = BuffEffect.CreateBuffEffect(instanceDirect.MasterParam.GetBuffEffectParam(this.mTrickParam.BuffId), (int)this.mRank, (int)this.mRankCap);
            this.mCondEffect      = CondEffect.CreateCondEffect(instanceDirect.MasterParam.GetCondEffectParam(this.mTrickParam.CondId), (int)this.mRank, (int)this.mRankCap);
            this.mCreateUnit      = creator;
            this.mGridX           = (OInt)grid_x;
            this.mGridY           = (OInt)grid_y;
            this.mTag             = tag;
            this.mRestActionCount = this.mTrickParam.ActionCount;
            this.mCreateClock     = (OInt)create_clock;
            this.mValid           = (OBool)true;
        }
Ejemplo n.º 3
0
 public void SetTrick(TrickParam trick_param)
 {
     this.SetActive(this.HealValue, false);
     this.SetActive(this.DamageValue, false);
     this.SetActive(this.CriticalRate, false);
     this.SetActive(this.HitRate, false);
     this.SetActive(this.AttackInfoPlate, false);
     this.mSelectedUnit = (Unit)null;
     DataSource.Bind <TrickParam>(((Component)this).get_gameObject(), trick_param);
     GameParameter.UpdateAll(((Component)this).get_gameObject());
 }
Ejemplo n.º 4
0
        private static void addTargetAreaEff(int grid_x, int grid_y, TrickData trick_data, List <Unit> target_lists)
        {
            if (trick_data == null || target_lists == null)
            {
                return;
            }
            TrickParam mTrickParam = trick_data.mTrickParam;

            if (!mTrickParam.IsAreaEff)
            {
                return;
            }
            SceneBattle instance = SceneBattle.Instance;

            if (!UnityEngine.Object.op_Implicit((UnityEngine.Object)instance))
            {
                return;
            }
            BattleCore battle = instance.Battle;

            if (battle == null)
            {
                return;
            }
            GridMap <bool> scopeGridMap = battle.CreateScopeGridMap(grid_x, grid_y, mTrickParam.EffShape, (int)mTrickParam.EffScope, (int)mTrickParam.EffHeight);

            if (scopeGridMap == null)
            {
                return;
            }
            for (int x = 0; x < scopeGridMap.w; ++x)
            {
                for (int y = 0; y < scopeGridMap.h; ++y)
                {
                    if (scopeGridMap.get(x, y))
                    {
                        Unit unitAtGrid = battle.FindUnitAtGrid(x, y);
                        if (unitAtGrid != null && !target_lists.Contains(unitAtGrid) && trick_data.checkTarget(unitAtGrid, true))
                        {
                            target_lists.Add(unitAtGrid);
                        }
                    }
                }
            }
        }
Ejemplo n.º 5
0
 public Data(TrickData _data)
 {
     this.data  = _data;
     this.param = _data.TrickParam;
 }