Ejemplo n.º 1
0
        public override void UpdateValue()
        {
            ItemParam itemParam = (ItemParam)null;
            int       itemNum   = 0;

            this.InstanceType.GetInstanceData(this.InstanceIndex, ((Component)this).get_gameObject(), out itemParam, out itemNum);
            if (itemParam != null)
            {
                base.UpdateValue();
            }
            else
            {
                ConceptCardParam         conceptCardParam = (ConceptCardParam)null;
                QuestResult.DropItemData dropItemData     = (QuestResult.DropItemData)null;
                this.GetParam(ref conceptCardParam, ref dropItemData);
                if (conceptCardParam != null)
                {
                    this.Refresh_ConceptCard(conceptCardParam);
                }
                else
                {
                    if (dropItemData == null)
                    {
                        return;
                    }
                    this.Refresh_DropItem(dropItemData);
                }
            }
        }
Ejemplo n.º 2
0
 private void GetParam(ref ConceptCardParam conceptCardParam, ref QuestResult.DropItemData dropItemData)
 {
     conceptCardParam = DataSource.FindDataOfClass <ConceptCardParam>(((Component)this).get_gameObject(), (ConceptCardParam)null);
     if (conceptCardParam != null)
     {
         return;
     }
     dropItemData = DataSource.FindDataOfClass <QuestResult.DropItemData>(((Component)this).get_gameObject(), (QuestResult.DropItemData)null);
     if (dropItemData != null)
     {
         ;
     }
 }
Ejemplo n.º 3
0
        private void Refresh_DropItem(QuestResult.DropItemData data)
        {
            if (data == null)
            {
                return;
            }
            if (data.IsItem)
            {
                this.Refresh_Item(data.itemParam);
            }
            else if (data.IsConceptCard)
            {
                this.Refresh_ConceptCard(data.conceptCardParam);
            }
            if (Object.op_Inequality((Object)this.Num, (Object)null))
            {
                this.Num.set_text(data.Num.ToString());
            }
            if (!Object.op_Inequality((Object)this.HaveNum, (Object)null))
            {
                return;
            }
            int num = -1;

            if (data.IsItem)
            {
                num = this.GetHaveNum(data.itemParam, -1);
            }
            else if (data.IsConceptCard)
            {
                num = this.GetHaveNum(data.conceptCardParam, -1);
            }
            if (num < 0)
            {
                return;
            }
            this.HaveNum.set_text(LocalizedText.Get("sys.QUESTRESULT_REWARD_ITEM_HAVE", new object[1]
            {
                (object)num
            }));
        }
Ejemplo n.º 4
0
        private void Start()
        {
            PlayerData player = MonoSingleton <GameManager> .Instance.Player;

            GlobalVars.PartyUploadFinished = false;
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.UnitListItem, (UnityEngine.Object)null))
            {
                this.UnitListItem.SetActive(false);
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TreasureListItem, (UnityEngine.Object)null))
            {
                this.TreasureListItem.SetActive(false);
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TreasureListUnit, (UnityEngine.Object)null))
            {
                this.TreasureListUnit.SetActive(false);
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TreasureListArtifact, (UnityEngine.Object)null))
            {
                this.TreasureListArtifact.SetActive(false);
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TreasureListConceptCard, (UnityEngine.Object)null))
            {
                this.TreasureListConceptCard.SetActive(false);
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Prefab_NewItemBadge, (UnityEngine.Object)null) && this.Prefab_NewItemBadge.get_gameObject().get_activeInHierarchy())
            {
                this.Prefab_NewItemBadge.SetActive(false);
            }
            SceneBattle instance = SceneBattle.Instance;

            GameUtility.DestroyGameObjects(this.mUnitListItems);
            GameUtility.DestroyGameObjects(this.mTreasureListItems);
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object)instance, (UnityEngine.Object)null) && instance.ResultData != null)
            {
                this.mCurrentQuest = MonoSingleton <GameManager> .Instance.FindQuest(instance.Battle.QuestID);

                DataSource.Bind <QuestParam>(((Component)this).get_gameObject(), this.mCurrentQuest);
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.RetryButton, (UnityEngine.Object)null))
                {
                    this.RetryButton.SetActive((long)new TimeSpan(TimeManager.ServerTime.Ticks).Days <= (long)new TimeSpan(player.LoginDate.Ticks).Days&& this.mCurrentQuest.type != QuestTypes.Tutorial && !this.mCurrentQuest.IsCharacterQuest());
                }
                if (this.mCurrentQuest.type == QuestTypes.Tutorial && UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TeamUploadButton, (UnityEngine.Object)null))
                {
                    ((Selectable)this.TeamUploadButton).set_interactable(false);
                }
                this.mResultData = instance.ResultData;
                this.mQuestName  = this.mCurrentQuest.iname;
                if (instance.IsPlayingArenaQuest)
                {
                    this.mResultData.Record.playerexp = (OInt)GlobalVars.ResultArenaBattleResponse.got_pexp;
                    this.mResultData.Record.gold      = (OInt)GlobalVars.ResultArenaBattleResponse.got_gold;
                    this.mResultData.Record.unitexp   = (OInt)GlobalVars.ResultArenaBattleResponse.got_uexp;
                    if (UnityEngine.Object.op_Implicit((UnityEngine.Object) this.GoArenaResultWin))
                    {
                        this.GoArenaResultWin.SetActive(this.mResultData.Record.result == BattleCore.QuestResult.Win);
                    }
                    if (UnityEngine.Object.op_Implicit((UnityEngine.Object) this.GoArenaResultLose))
                    {
                        this.GoArenaResultLose.SetActive(this.mResultData.Record.result != BattleCore.QuestResult.Win);
                    }
                    if (instance.IsArenaRankupInfo())
                    {
                        MonoSingleton <GameManager> .Instance.Player.UpdateArenaRankTrophyStates(GlobalVars.ResultArenaBattleResponse.new_rank, GlobalVars.ResultArenaBattleResponse.new_rank);
                    }
                    else
                    {
                        MonoSingleton <GameManager> .Instance.Player.UpdateArenaRankTrophyStates(GlobalVars.ResultArenaBattleResponse.new_rank, MonoSingleton <GameManager> .Instance.Player.ArenaRankBest);
                    }
                }
                bool isMultiTower = instance.Battle.IsMultiTower;
                bool isMultiPlay  = instance.Battle.IsMultiPlay;
                for (int index = 0; index < instance.Battle.Units.Count; ++index)
                {
                    Unit unit = instance.Battle.Units[index];
                    if ((isMultiTower || !isMultiPlay || unit.OwnerPlayerIndex == instance.Battle.MyPlayerIndex) && (player.FindUnitDataByUniqueID(unit.UnitData.UniqueID) != null || isMultiTower && unit.Side == EUnitSide.Player))
                    {
                        UnitData unitData = new UnitData();
                        unitData.Setup(unit.UnitData);
                        this.mUnits.Add(unitData);
                        this.mMultiTowerUnitsId.Add(unit.OwnerPlayerIndex);
                    }
                }
                if (instance.IsArenaRankupInfo())
                {
                    FlowNode_GameObject.ActivateOutputLinks((Component)this, 40);
                }
            }
            DataSource.Bind <BattleCore.Record>(((Component)this).get_gameObject(), this.mResultData.Record);
            if (this.mResultData != null)
            {
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TreasureListItem, (UnityEngine.Object)null))
                {
                    Transform parent = !UnityEngine.Object.op_Inequality((UnityEngine.Object) this.TreasureList, (UnityEngine.Object)null) ? this.TreasureListItem.get_transform().get_parent() : this.TreasureList.get_transform();
                    List <QuestResult.DropItemData> items = new List <QuestResult.DropItemData>();
                    for (int index1 = 0; index1 < this.mResultData.Record.items.Count; ++index1)
                    {
                        bool flag = false;
                        for (int index2 = 0; index2 < items.Count; ++index2)
                        {
                            if (items[index2].mIsSecret == this.mResultData.Record.items[index1].mIsSecret)
                            {
                                if (items[index2].IsItem)
                                {
                                    if (items[index2].itemParam == this.mResultData.Record.items[index1].itemParam)
                                    {
                                        items[index2].Gain(1);
                                        flag = true;
                                        break;
                                    }
                                }
                                else if (items[index2].IsConceptCard && items[index2].conceptCardParam == this.mResultData.Record.items[index1].conceptCardParam)
                                {
                                    items[index2].Gain(1);
                                    flag = true;
                                    break;
                                }
                            }
                        }
                        if (!flag)
                        {
                            QuestResult.DropItemData dropItemData = new QuestResult.DropItemData();
                            if (this.mResultData.Record.items[index1].IsItem)
                            {
                                dropItemData.SetupDropItemData(EBattleRewardType.Item, 0L, this.mResultData.Record.items[index1].itemParam.iname, 1);
                                if (this.mResultData.Record.items[index1].itemParam.type != EItemType.Unit)
                                {
                                    ItemData itemDataByItemParam = player.FindItemDataByItemParam(this.mResultData.Record.items[index1].itemParam);
                                    dropItemData.IsNew = !player.ItemEntryExists(this.mResultData.Record.items[index1].itemParam.iname) || (itemDataByItemParam == null || itemDataByItemParam.IsNew);
                                }
                                else
                                {
                                    string iid = this.mResultData.Record.items[index1].itemParam.iname;
                                    if (player.Units.Find((Predicate <UnitData>)(p => p.UnitParam.iname == iid)) == null)
                                    {
                                        dropItemData.IsNew = true;
                                    }
                                }
                            }
                            else if (this.mResultData.Record.items[index1].IsConceptCard)
                            {
                                dropItemData.SetupDropItemData(EBattleRewardType.ConceptCard, 0L, this.mResultData.Record.items[index1].conceptCardParam.iname, 1);
                            }
                            dropItemData.mIsSecret = this.mResultData.Record.items[index1].mIsSecret;
                            items.Add(dropItemData);
                        }
                    }
                    if (this.mCurrentQuest != null && this.mCurrentQuest.IsVersus)
                    {
                        VersusCoinParam coinParam = MonoSingleton <GameManager> .Instance.GetVersusCoinParam(this.mCurrentQuest.iname);

                        if (coinParam != null)
                        {
                            QuestResult.DropItemData dropItemData1 = items.Find((Predicate <QuestResult.DropItemData>)(x => x.Param.iname == coinParam.coin_iname));
                            if (dropItemData1 != null)
                            {
                                dropItemData1.Gain((int)this.mResultData.Record.pvpcoin);
                            }
                            else if ((int)this.mResultData.Record.pvpcoin > 0)
                            {
                                QuestResult.DropItemData dropItemData2 = new QuestResult.DropItemData();
                                dropItemData2.Setup(0L, coinParam.coin_iname, (int)this.mResultData.Record.pvpcoin);
                                dropItemData2.mIsSecret = false;
                                dropItemData2.IsNew     = !player.ItemEntryExists(coinParam.coin_iname);
                                items.Add(dropItemData2);
                            }
                        }
                    }
                    this.CreateItemObject(items, parent);
                    this.CreateArtifactObjects(parent);
                    this.CreateGoldObjects(parent);
                }
                this.ApplyQuestCampaignParams(instance.Battle.QuestCampaignIds);
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.UnitListItem, (UnityEngine.Object)null))
                {
                    if (instance.Battle.IsMultiTower)
                    {
                        this.AddExpPlayerMultiTower();
                    }
                    else
                    {
                        this.AddExpPlayer();
                    }
                }
                GlobalVars.PlayerExpOld.Set(this.mResultData.StartExp);
                GlobalVars.PlayerExpNew.Set(this.mResultData.StartExp + (int)this.mResultData.Record.playerexp);
                GlobalVars.PlayerLevelChanged.Set(player.Lv != PlayerData.CalcLevelFromExp(this.mResultData.StartExp));
                this.RefreshQuestMissionReward();
                if (!string.IsNullOrEmpty(this.Star_ClearTrigger))
                {
                    for (int index = 0; index < this.mObjectiveStars.Count; ++index)
                    {
                        if ((this.mCurrentQuest.clear_missions & 1 << index) != 0)
                        {
                            GameUtility.SetAnimatorTrigger(this.mObjectiveStars[index], this.Star_ClearTrigger);
                        }
                    }
                }
                player.OnGoldChange((int)this.mResultData.Record.gold);
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.StarKakuninButton, (UnityEngine.Object)null))
            {
                // ISSUE: method pointer
                ((UnityEvent)this.StarKakuninButton.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(OnStarKakuninButtonClick)));
                this.mContinueStarAnimation = false;
            }
            GlobalVars.CreateAutoMultiTower = false;
            GlobalVars.InvtationSameUser    = false;
            if (!UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ResultSkipButton, (UnityEngine.Object)null))
            {
                return;
            }
            ((Component)this.ResultSkipButton).get_gameObject().SetActive(false);
        }
Ejemplo n.º 5
0
        public static GameObject CreateItemObject(GameObject node, GameObject newIcon, QuestResult.DropItemData item)
        {
            GameObject root = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)node);

            if (UnityEngine.Object.op_Inequality((UnityEngine.Object)root, (UnityEngine.Object)null))
            {
                DataSource.Bind <QuestResult.DropItemData>(root, item);
                if (item.mIsSecret)
                {
                    DropItemIcon component = (DropItemIcon)root.GetComponent <DropItemIcon>();
                    if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null))
                    {
                        component.IsSecret = true;
                    }
                }
                root.SetActive(true);
                GameParameter.UpdateAll(root);
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)newIcon, (UnityEngine.Object)null) && item.IsNew)
                {
                    GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)newIcon);
                    if (UnityEngine.Object.op_Inequality((UnityEngine.Object)gameObject, (UnityEngine.Object)null))
                    {
                        RectTransform transform = gameObject.get_transform() as RectTransform;
                        ((Component)transform).get_gameObject().SetActive(true);
                        transform.set_anchoredPosition(Vector2.get_zero());
                        ((Transform)transform).SetParent(root.get_transform(), false);
                    }
                }
            }
            return(root);
        }
Ejemplo n.º 6
0
        public static void SetupTreasureList(GameObject list, GameObject node, GameObject newIcon, GameObject owner, List <GameObject> itemNodes)
        {
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object)node, (UnityEngine.Object)null))
            {
                node.SetActive(false);
            }
            if (UnityEngine.Object.op_Inequality((UnityEngine.Object)newIcon, (UnityEngine.Object)null) && newIcon.get_gameObject().get_activeInHierarchy())
            {
                newIcon.SetActive(false);
            }
            PlayerData  player   = MonoSingleton <GameManager> .Instance.Player;
            SceneBattle instance = SceneBattle.Instance;

            if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)instance, (UnityEngine.Object)null))
            {
                return;
            }
            BattleCore battle = instance.Battle;

            BattleCore.Record record = new BattleCore.Record();
            battle.GainUnitSteal(record);
            battle.GainUnitDrop(record, true);
            DataSource.Bind <BattleCore.Record>(owner, record);
            if (record == null)
            {
                return;
            }
            Transform transform = !UnityEngine.Object.op_Inequality((UnityEngine.Object)list, (UnityEngine.Object)null) ? node.get_transform().get_parent() : list.get_transform();
            List <QuestResult.DropItemData> dropItemDataList = new List <QuestResult.DropItemData>();

            for (int index1 = 0; index1 < record.items.Count; ++index1)
            {
                bool flag = false;
                for (int index2 = 0; index2 < dropItemDataList.Count; ++index2)
                {
                    if (dropItemDataList[index2].mIsSecret == record.items[index1].mIsSecret)
                    {
                        if (dropItemDataList[index2].IsItem)
                        {
                            if (dropItemDataList[index2].itemParam == record.items[index1].itemParam)
                            {
                                dropItemDataList[index2].Gain(1);
                                flag = true;
                                break;
                            }
                        }
                        else if (dropItemDataList[index2].IsConceptCard && dropItemDataList[index2].conceptCardParam == record.items[index1].conceptCardParam)
                        {
                            dropItemDataList[index2].Gain(1);
                            flag = true;
                            break;
                        }
                    }
                }
                if (!flag)
                {
                    QuestResult.DropItemData dropItemData = new QuestResult.DropItemData();
                    if (record.items[index1].IsItem)
                    {
                        dropItemData.SetupDropItemData(EBattleRewardType.Item, 0L, record.items[index1].itemParam.iname, 1);
                        if (record.items[index1].itemParam.type != EItemType.Unit)
                        {
                            ItemData itemDataByItemParam = player.FindItemDataByItemParam(record.items[index1].itemParam);
                            dropItemData.IsNew = !player.ItemEntryExists(record.items[index1].itemParam.iname) || (itemDataByItemParam == null || itemDataByItemParam.IsNew);
                        }
                        else
                        {
                            string iid = record.items[index1].itemParam.iname;
                            if (player.Units.Find((Predicate <UnitData>)(p => p.UnitParam.iname == iid)) == null)
                            {
                                dropItemData.IsNew = true;
                            }
                        }
                    }
                    else if (record.items[index1].IsConceptCard)
                    {
                        dropItemData.SetupDropItemData(EBattleRewardType.ConceptCard, 0L, record.items[index1].conceptCardParam.iname, 1);
                    }
                    dropItemData.mIsSecret = record.items[index1].mIsSecret;
                    if (dropItemData.mIsSecret)
                    {
                        dropItemData.IsNew = false;
                    }
                    dropItemDataList.Add(dropItemData);
                }
            }
            for (int index = 0; index < dropItemDataList.Count; ++index)
            {
                GameObject itemObject = ConfigWindow.CreateItemObject(node, newIcon, dropItemDataList[index]);
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)itemObject, (UnityEngine.Object)null))
                {
                    itemObject.get_transform().SetParent(transform, false);
                    itemNodes.Add(itemObject);
                }
            }
        }
Ejemplo n.º 7
0
        private QuestResult.DropItemData[] MergeDropItems(RaidResult raidResult)
        {
            if (raidResult == null)
            {
                return(new QuestResult.DropItemData[0]);
            }
            PlayerData player = MonoSingleton <GameManager> .Instance.Player;
            List <QuestResult.DropItemData> dropItemDataList = new List <QuestResult.DropItemData>();

            using (List <RaidQuestResult> .Enumerator enumerator = raidResult.results.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    RaidQuestResult current = enumerator.Current;
                    if (current != null)
                    {
                        foreach (QuestResult.DropItemData drop in current.drops)
                        {
                            if (drop != null)
                            {
                                bool flag = false;
                                for (int index = 0; index < dropItemDataList.Count; ++index)
                                {
                                    if (dropItemDataList[index].IsItem && drop.IsItem && dropItemDataList[index].itemParam == drop.itemParam)
                                    {
                                        dropItemDataList[index].Gain(drop.Num);
                                        flag = true;
                                        break;
                                    }
                                    if (dropItemDataList[index].IsConceptCard && drop.IsConceptCard && dropItemDataList[index].conceptCardParam == drop.conceptCardParam)
                                    {
                                        dropItemDataList[index].Gain(drop.Num);
                                        flag = true;
                                        break;
                                    }
                                }
                                if (!flag)
                                {
                                    QuestResult.DropItemData dropItemData = new QuestResult.DropItemData();
                                    if (drop.IsItem)
                                    {
                                        dropItemData.SetupDropItemData(EBattleRewardType.Item, 0L, drop.itemParam.iname, drop.Num);
                                        if (drop.itemParam.type != EItemType.Unit)
                                        {
                                            ItemData itemDataByItemParam = player.FindItemDataByItemParam(drop.itemParam);
                                            dropItemData.IsNew = !player.ItemEntryExists(drop.itemParam.iname) || (itemDataByItemParam == null || itemDataByItemParam.IsNew);
                                        }
                                        else
                                        {
                                            string iid = drop.itemParam.iname;
                                            if (player.Units.Find((Predicate <UnitData>)(p => p.UnitParam.iname == iid)) == null)
                                            {
                                                dropItemData.IsNew = true;
                                            }
                                        }
                                    }
                                    else if (drop.IsConceptCard)
                                    {
                                        dropItemData.SetupDropItemData(EBattleRewardType.ConceptCard, 0L, drop.conceptCardParam.iname, drop.Num);
                                    }
                                    dropItemDataList.Add(dropItemData);
                                }
                            }
                        }
                    }
                }
            }
            return(dropItemDataList.ToArray());
        }
Ejemplo n.º 8
0
        protected override void ShowTooltip(Vector2 screen)
        {
            RectTransform transform = ((Component)this).get_transform() as RectTransform;
            Vector2       vector2_1 = screen;
            Vector2       up        = Vector2.get_up();
            Rect          rect      = transform.get_rect();
            // ISSUE: explicit reference operation
            double  height    = (double)((Rect)@rect).get_height();
            Vector2 vector2_2 = Vector2.op_Multiply(Vector2.op_Multiply(up, (float)height), 0.5f);

            Tooltip.TooltipPosition = Vector2.op_Addition(vector2_1, vector2_2);
            Tooltip tooltip1 = AssetManager.Load <Tooltip>("UI/ItemTooltip");

            if (!Object.op_Inequality((Object)tooltip1, (Object)null))
            {
                return;
            }
            Tooltip   tooltip2  = (Tooltip)Object.Instantiate <Tooltip>((M0)tooltip1);
            ItemParam itemParam = (ItemParam)null;
            int       itemNum   = 0;

            this.InstanceType.GetInstanceData(this.InstanceIndex, ((Component)this).get_gameObject(), out itemParam, out itemNum);
            string str1 = string.Empty;
            string str2 = string.Empty;

            if (this.IsSecret)
            {
                str1 = "sys.ITEMTOOLTIP_SECRET_NAME";
                str2 = "sys.ITEMTOOLTIP_SECRET_DESC";
            }
            else if (itemParam != null)
            {
                str1 = itemParam.name;
                str2 = itemParam.Expr;
                DataSource.Bind <ItemParam>(((Component)tooltip2).get_gameObject(), itemParam);
            }
            else
            {
                ConceptCardParam         conceptCardParam = (ConceptCardParam)null;
                QuestResult.DropItemData dropItemData     = (QuestResult.DropItemData)null;
                this.GetParam(ref conceptCardParam, ref dropItemData);
                if (conceptCardParam != null)
                {
                    str1 = conceptCardParam.name;
                    str2 = conceptCardParam.expr;
                }
                else if (dropItemData != null)
                {
                    if (dropItemData.IsItem)
                    {
                        str1 = dropItemData.itemParam.name;
                        str2 = dropItemData.itemParam.Expr;
                    }
                    else if (dropItemData.IsConceptCard)
                    {
                        str1 = dropItemData.conceptCardParam.name;
                        str2 = dropItemData.conceptCardParam.expr;
                    }
                    int num = dropItemData.Num;
                }
            }
            if (Object.op_Implicit((Object)tooltip2.TextName))
            {
                GameParameter component = (GameParameter)((Component)tooltip2.TextName).GetComponent <GameParameter>();
                if (Object.op_Implicit((Object)component))
                {
                    ((Behaviour)component).set_enabled(false);
                }
                tooltip2.TextName.set_text(str1);
            }
            if (Object.op_Implicit((Object)tooltip2.TextDesc))
            {
                GameParameter component = (GameParameter)((Component)tooltip2.TextDesc).GetComponent <GameParameter>();
                if (Object.op_Implicit((Object)component))
                {
                    ((Behaviour)component).set_enabled(false);
                }
                tooltip2.TextDesc.set_text(str2);
            }
            CanvasStack component1 = (CanvasStack)((Component)tooltip2).GetComponent <CanvasStack>();

            if (!Object.op_Inequality((Object)component1, (Object)null))
            {
                return;
            }
            component1.SystemModal = true;
            component1.Priority    = 1;
        }