Ejemplo n.º 1
0
        public void UpdateValue()
        {
            ItemSelectListItemData dataOfClass = DataSource.FindDataOfClass <ItemSelectListItemData>(((Component)this).get_gameObject(), (ItemSelectListItemData)null);
            Text component = (Text)((Component)this).get_gameObject().GetComponent <Text>();

            if (!Object.op_Inequality((Object)component, (Object)null) || dataOfClass == null)
            {
                return;
            }
            component.set_text(dataOfClass.num.ToString());
        }
Ejemplo n.º 2
0
        public void Refresh(ItemSelectListItemData[] shopdata)
        {
            if (Object.op_Equality((Object)this.ItemTemplate, (Object)null))
            {
                return;
            }
            PlayerData player = MonoSingleton <GameManager> .Instance.Player;

            for (int index = 0; index < this.ItemSelectItem.Count; ++index)
            {
                this.ItemSelectItem[index].get_gameObject().SetActive(false);
            }
            int length = shopdata.Length;

            for (int index = 0; index < length; ++index)
            {
                ItemSelectListItemData data = shopdata[index];
                if (index >= this.ItemSelectItem.Count)
                {
                    GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.ItemTemplate);
                    gameObject.get_transform().SetParent((Transform)this.ItemLayoutParent, false);
                    this.ItemSelectItem.Add(gameObject);
                }
                GameObject gameObject1 = this.ItemSelectItem[index];
                DataSource.Bind <ItemSelectListItemData>(gameObject1, data);
                ItemData itemDataByItemId = player.FindItemDataByItemID(data.iiname);
                DataSource.Bind <ItemData>(gameObject1, itemDataByItemId);
                DataSource.Bind <ItemParam>(gameObject1, MonoSingleton <GameManager> .Instance.GetItemParam(data.iiname));
                ListItemEvents component = (ListItemEvents)gameObject1.GetComponent <ListItemEvents>();
                if (Object.op_Inequality((Object)component, (Object)null))
                {
                    component.OnSelect = new ListItemEvents.ListItemEvent(this.OnSelect);
                }
                gameObject1.SetActive(true);
            }
            GameParameter.UpdateAll(((Component)this).get_gameObject());
        }