Ejemplo n.º 1
0
            public override void Update(FlowNode_MultiPlayEnterLobby self)
            {
                MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance;

                if (!((Behaviour)self).get_enabled())
                {
                    return;
                }
                switch (instance.CurrentState)
                {
                case MyPhoton.MyState.CONNECTING:
                    break;

                case MyPhoton.MyState.LOBBY:
                    if (!instance.IsRoomListUpdated)
                    {
                        break;
                    }
                    self.Success();
                    break;

                default:
                    if (!instance.IsDisconnected() || this.ReqConnect(self, true))
                    {
                        break;
                    }
                    self.Failure();
                    break;
                }
            }
Ejemplo n.º 2
0
 public override void Begin(FlowNode_MultiPlayEnterLobby self)
 {
     if (this.ReqConnect(self, true))
     {
         return;
     }
     self.Failure();
 }