Ejemplo n.º 1
0
        public static void SetVector(BinaryDeserializer Deserializer, H3DFloatKeyFrameGroup[] Vector)
        {
            uint Flags = Deserializer.Reader.ReadUInt32();

            long Position = Deserializer.BaseStream.Position;

            uint ConstantMask = (uint)H3DAnimVectorFlags.IsXConstant;
            uint NotExistMask = (uint)H3DAnimVectorFlags.IsXInexistent;

            for (int Axis = 0; Axis < Vector.Length; Axis++)
            {
                Deserializer.BaseStream.Seek(Position, SeekOrigin.Begin);

                Position += 4;

                bool Constant = (Flags & ConstantMask) != 0;
                bool Exists   = (Flags & NotExistMask) == 0;

                if (Exists)
                {
                    Vector[Axis] = H3DFloatKeyFrameGroup.ReadGroup(Deserializer, Constant);
                }

                ConstantMask <<= 1;
                NotExistMask <<= 1;
            }
        }
Ejemplo n.º 2
0
        public static void SetVector(BinaryDeserializer Deserializer, ref H3DFloatKeyFrameGroup Vector)
        {
            H3DAnimVectorFlags Flags = (H3DAnimVectorFlags)Deserializer.Reader.ReadUInt32();

            bool Constant = (Flags & H3DAnimVectorFlags.IsXConstant) != 0;
            bool Exists   = (Flags & H3DAnimVectorFlags.IsXInexistent) == 0;

            if (Exists)
            {
                Vector = H3DFloatKeyFrameGroup.ReadGroup(Deserializer, Constant);
            }
        }
Ejemplo n.º 3
0
        void ICustomSerialization.Deserialize(BinaryDeserializer Deserializer)
        {
            long Position = Deserializer.BaseStream.Position;

            uint ConstantMask = (uint)H3DAnimTransformFlags.IsScaleXConstant;
            uint NotExistMask = (uint)H3DAnimTransformFlags.IsScaleXInexistent;

            for (int ElemIndex = 0; ElemIndex < 9; ElemIndex++)
            {
                Deserializer.BaseStream.Seek(Position, SeekOrigin.Begin);

                Position += 4;

                bool Constant = ((uint)Flags & ConstantMask) != 0;
                bool Exists   = ((uint)Flags & NotExistMask) == 0;

                if (Exists)
                {
                    H3DFloatKeyFrameGroup FrameGrp = H3DFloatKeyFrameGroup.ReadGroup(Deserializer, Constant);

                    switch (ElemIndex)
                    {
                    case 0: _ScaleX = FrameGrp; break;

                    case 1: _ScaleY = FrameGrp; break;

                    case 2: _ScaleZ = FrameGrp; break;

                    case 3: _RotationX = FrameGrp; break;

                    case 4: _RotationY = FrameGrp; break;

                    case 5: _RotationZ = FrameGrp; break;

                    case 6: _TranslationX = FrameGrp; break;

                    case 7: _TranslationY = FrameGrp; break;

                    case 8: _TranslationZ = FrameGrp; break;
                    }
                }

                ConstantMask <<= 1;
                NotExistMask <<= 1;

                if (ConstantMask == (uint)H3DAnimTransformFlags.IsRotationWConstant)
                {
                    ConstantMask <<= 1;
                }
            }
        }