Ejemplo n.º 1
0
        internal static void AddQuestEntities(GeoTrapDetail detail, DataSet dataSet, List <Fox2EntityClass> entityList)
        {
            List <GeoTrapShape> shapes = detail.trapShapes;

            if (shapes.Count > 0)
            {
                var uniqueGeoTraps = shapes.Select(shape => shape.geoTrap).Distinct();
                foreach (string geoTrapName in uniqueGeoTraps)
                {
                    Classes.Fox2.GeoTrap geoTrap          = new Classes.Fox2.GeoTrap(geoTrapName, dataSet);
                    Transform            geoTrapTransform = new Transform(geoTrap, new Position(new Coordinates("0", "0", "0"), new Rotation("0")));

                    GeoModuleCondition moduleCondition                    = new GeoModuleCondition(geoTrapName + "_Condition", dataSet, geoTrap);
                    Transform          moduleConditionTransform           = new Transform(moduleCondition, new Position(new Coordinates("0", "0", "0"), new Rotation("0")));
                    TppTrapCheckIsPlayerCallbackDataElement checkCallback = new TppTrapCheckIsPlayerCallbackDataElement(moduleCondition);
                    moduleCondition.SetTransform(moduleConditionTransform);
                    moduleCondition.SetcheckCallback(checkCallback);
                    geoTrap.SetTransform(geoTrapTransform);
                    geoTrap.SetConditional(moduleCondition);

                    entityList.Add(geoTrap);
                    entityList.Add(geoTrapTransform);
                    entityList.Add(moduleCondition);
                    entityList.Add(moduleConditionTransform);
                    entityList.Add(checkCallback);

                    foreach (GeoTrapShape shape in shapes)
                    {
                        if (shape.geoTrap != geoTrapName)
                        {
                            continue;
                        }

                        if (shape.type == "box")
                        {
                            BoxShape  box          = new BoxShape(shape.GetObjectName(), dataSet, geoTrap);
                            Transform boxTransform = new Transform(box, shape.position, shape.xScale, shape.yScale, shape.zScale);
                            box.SetParameter(boxTransform);
                            geoTrap.AddShape(box);

                            entityList.Add(box);
                            entityList.Add(boxTransform);
                        }
                        else if (shape.type == "sphere")
                        {
                            SphereShape sphere          = new SphereShape(shape.GetObjectName(), dataSet, geoTrap);
                            Transform   sphereTransform = new Transform(sphere, shape.position, shape.xScale, shape.yScale, shape.zScale);
                            sphere.SetParameter(sphereTransform);
                            geoTrap.AddShape(sphere);

                            entityList.Add(sphere);
                            entityList.Add(sphereTransform);
                        }
                    }
                }
            }
        }
Ejemplo n.º 2
0
        internal static void GetMain(GeoTrapDetail detail, MainLua mainLua)
        {
            List <GeoTrapShape> shapes = detail.trapShapes;

            if (shapes.Count > 0)
            {
                var uniqueGeoTraps = shapes.Select(shape => shape.geoTrap).Distinct();
                foreach (string geoTrapName in uniqueGeoTraps)
                {
                    QStep_Message EnterTrap = new QStep_Message("Trap", @"""Enter""", $@"""{geoTrapName}""", $@"function()
              InfCore.DebugPrint(""{geoTrapName} Enter"")
            end");
                    QStep_Message ExitTrap  = new QStep_Message("Trap", @"""Exit""", $@"""{geoTrapName}""", $@"function()
              InfCore.DebugPrint(""{geoTrapName} Exit"")
            end");
                    mainLua.AddToQStep_Main(EnterTrap, ExitTrap);
                }
            }
        }
Ejemplo n.º 3
0
 public GeoTrapManager(GeoTrapDetail detail) : base(detail, visualizer)
 {
 }