private void Start()
        {
            ResponseManager.instance.Clear();

            server = new Server();
            _serverResponseHandler = new ServerResponseHandler(server);
            _serverResponseHandler.Initialize();
            InitializeCommands();

            instance = this;

            //Create("127.0.0.1", 1525, 50000, 1000, "", "NA");
            //ListenForCommands();
            //return;

            Console.WriteLine("Enter the server's ip");
            var ip = Console.ReadLine();

            Console.WriteLine("Enter the server's port");
            var port = Console.ReadLine();

            var bufferSize = 256000;

            Create(ip, int.Parse(port), bufferSize);
            ListenForCommands();
        }
Ejemplo n.º 2
0
        void Awake()
        {
            ResponseManager.instance.Clear();

            DontDestroyOnLoad(gameObject);

            server = new Server();
            _serverResponseHandler = new ServerResponseHandler(server);
            _serverResponseHandler.Initialize();
            InitializeCommands();
        }