Ejemplo n.º 1
0
        public bool toggleVisibility() {
            if (this.Visibility == System.Windows.Visibility.Visible) {
                FadeEffect fade = new FadeOutEffect(timing);
                fade.Start(this);

                // this.Visibility = System.Windows.Visibility.Hidden;

                return false;
            } else {
                FadeEffect fade = new FadeInEffect(timing);
                fade.Start(this);
                this.Activate();
                //   this.Visibility = System.Windows.Visibility.Visible;

                return true;
            }
        }
Ejemplo n.º 2
0
        private void setInterfaceEnabledness(bool status)
        {
            BlurEffect blur;
            disabled = !status;
            CancelButton.IsEnabled = !status;
            ribbon.IsEnabled = status;
            GameGrid.IsEnabled = status;
            ArchiveGrid.IsEnabled = status;

            System.Windows.Visibility a;
            FadeEffect fade;
            if (status) {
                // this is when enabled
                fade = new FadeOutEffect(timing);
                a = System.Windows.Visibility.Collapsed;
                //                b = System.Windows.Visibility.Visible;
                blur = null;
            } else {
                fade = new FadeInEffect(timing);
                // this is when disabled
                a = System.Windows.Visibility.Visible;
                //              b = System.Windows.Visibility.Collapsed;
                blur = new BlurEffect();
                blur.Radius = 10;
            }
            fade.Start(DisablerGrid);

            notifier.Animated = !status;

            notifier.MenuEnabled = status;
            //progress.Effect = blur;

            //ribbon.Effect = blur;
            //subGrid.Effect = blur;

            CancelButton.Visibility = a;
            //            DisablerGrid.Visibility = a;
        }
Ejemplo n.º 3
0
 protected void openSubWindow(System.Windows.Controls.Grid grid)
 {
     ribbon.IsEnabled = false;
     GameGrid.IsEnabled = false;
     ArchiveGrid.IsEnabled = false;
     FadeEffect fade = new FadeInEffect(timing);
     fade.Start(grid);
 }