Ejemplo n.º 1
0
        // Read data from ROM at given PC address.
        public override bool ReadFromROM(Rom rom, int addressPC)
        {
            int startAddress = addressPC;

            byte [] b = new byte [2];
            rom.Seek(addressPC);
            if (!rom.Read(b, 0, 2))
            {
                return(false);
            }
            if (b [0] == TerminatorByte && b [1] == TerminatorByte)
            {
                startAddressPC = addressPC;
                return(true);
            }

            FxData newFxData;
            int    adPC = addressPC;

            do
            {
                newFxData = new FxData();
                rom.Seek(adPC);
                newFxData.ReadFromROM(rom, adPC);
                FxDatas.Add(newFxData);
                adPC += newFxData.Size;
            }while (newFxData.DoorPtr != 0x830000);

            startAddressPC = startAddress;
            return(true);
        }
Ejemplo n.º 2
0
 private void ForceSelectFxData(int index)
 {
     if (ActiveFx != null & index >= 0 && index < ActiveFx.FxDataCount)
     {
         FxDataIndex  = index;
         ActiveFxData = ActiveFx.FxDatas [index];
     }
     else
     {
         FxDataIndex  = IndexNone;
         ActiveFxData = null;
     }
 }
Ejemplo n.º 3
0
 public FxData(FxData source) : base()
 {
     DoorPtr               = source.DoorPtr;
     LiquidSurfaceStart    = source.LiquidSurfaceStart;
     LiquidSurfaceNew      = source.LiquidSurfaceNew;
     LiquidSurfaceSpeed    = source.LiquidSurfaceSpeed;
     LiquidSurfaceDelay    = source.LiquidSurfaceDelay;
     FxType                = source.FxType;
     FxBitA                = source.FxBitA;
     FxBitB                = source.FxBitB;
     FxBitC                = source.FxBitC;
     PaletteFxBitflags     = source.PaletteFxBitflags;
     TileAnimationBitflags = source.TileAnimationBitflags;
     PaletteBlend          = source.PaletteBlend;
 }
Ejemplo n.º 4
0
 public ActiveItems(Project p)
 {
     ActiveArea        = p.AreaIndex;
     ActiveRoom        = p.ActiveRoom;
     ActiveRoomState   = p.ActiveRoomState;
     ActiveTileSet     = p.ActiveTileSet;
     ActiveDoor        = p.ActiveDoor;
     ActiveLevelData   = p.ActiveLevelData;
     ActivePlm         = p.ActivePlm;
     ActivePlmType     = p.ActivePlmType;
     ActiveEnemy       = p.ActiveEnemy;
     ActiveEnemyGfx    = p.ActiveEnemyGfx;
     ActiveEnemyType   = p.ActiveEnemyType;
     ActiveScrollData  = p.ActiveScrollData;
     ActiveScrollColor = p.ActiveScrollColor;
     ActiveFx          = p.ActiveFx;
     ActiveFxData      = p.ActiveFxData;
     ActiveBackground  = p.ActiveBackground;
 }