Ejemplo n.º 1
0
        // ------------------------------------------------

        public void SoundMarkerSelected(SoundMarker selectedSound)
        {
            // Change the InputField text
            soundNameInputField.text  = selectedSound.hotspot.name;
            soundLabelResizeText.text = selectedSound.hotspot.name;

            // Change the 2D UI representation
            soundIconImage.sprite = selectedSound.iconSprite;

            // Set the trigger and loop toggles
            triggerPlaybackToggle.isOn   = selectedSound.hotspot.triggerPlayback;
            loopAudioToggle.isOn         = selectedSound.hotspot.loopAudio;
            loopAudioToggle.interactable = (triggerPlaybackToggle.isOn == true);
            SetTriggerVisualInteractiveState(loopAudioToggle);

            pitchSlider.value  = selectedSound.hotspot.pitchBend;
            volumeSlider.value = selectedSound.hotspot.soundVolume;

            // Change the colour of the UI
            Color newCol = selectedSound.color;

            repositionImage.color = newCol;
            soundIconImage.color  = newCol;
            soundColorImage.color = newCol;

            minRadiusSlider.SetColorTint(newCol);
            maxRadiusSlider.SetColorTint(newCol);

            minRadiusSlider.SetSliderRadius(selectedSound.soundMinDist, notifyDelegate: false);
            maxRadiusSlider.SetSliderRadius(selectedSound.soundMaxDist, notifyDelegate: false);

            UnityEngine.UI.ColorBlock cols = soundSrcButton.colors;
            cols.normalColor      = newCol;
            cols.highlightedColor = newCol.ColorWithBrightness(-0.15f);
            cols.pressedColor     = newCol.ColorWithBrightness(-0.3f);
            soundSrcButton.colors = cols;

            if (selectedSound.hotspot.soundFile.isDefaultSoundFile)
            {
                soundFilenameText.text = "Tap to change sound";
            }
            else
            {
                soundFilenameText.text = "\"" + selectedSound.hotspot.soundFile.filenameWithExtension + "\"";
            }

            int   charLimit            = 21;
            int   charsOver            = soundFilenameText.text.Length - charLimit;
            float percentOverCharLimit = (charsOver > 0) ? (charsOver / 8f) : 0;

            soundFilenameText.fontSize = 36 - (int)(8 * percentOverCharLimit);
        }
Ejemplo n.º 2
0
        public void SoundMarkerSelected(SoundMarker selectedMarker)
        {
            // Change the InputField text
            soundNameInputField.text  = selectedMarker.hotspot.name;
            soundLabelResizeText.text = selectedMarker.hotspot.name;

            // Change the 2D UI representation
            soundAppearanceImage.sprite = selectedMarker.iconSprite;
            soundShapeImage.sprite      = selectedMarker.soundShapeSprite;

            // Set the trigger and loop toggles
            triggerPlaybackToggle.isOn = selectedMarker.hotspot.triggerPlayback;
            playOnceToggle.isOn        = selectedMarker.hotspot.playOnce;
            loopAudioToggle.isOn       = selectedMarker.hotspot.loopAudio;

            bool loopAudioInteractable = selectedMarker.hotspot.triggerPlayback;

            if (selectedMarker.hotspot.playOnce)
            {
                loopAudioInteractable = false;
            }
            loopAudioToggle.interactable = loopAudioInteractable;

            SetTriggerVisualInteractiveState(loopAudioToggle, loopAudioInteractable, selectedMarker.hotspot.loopAudio);

            pitchSlider.value  = selectedMarker.hotspot.pitchBend;
            volumeSlider.value = selectedMarker.hotspot.soundVolume;

            // Filter values
            freqCutoffSlider.value = selectedMarker.hotspot.freqCutoff;
            phaserSlider.value     = selectedMarker.hotspot.phaserLevel;
            distortionSlider.value = selectedMarker.hotspot.distortion;
            echoSlider.value       = selectedMarker.hotspot.echoMagnitude;

            updateSyncedMarkersUI(selectedMarker);

            // Change the colour of the UI
            updateUIColor(selectedMarker.color, notifyDelegate: false);
            // Color newCol = selectedSound.color;
            // repositionImage.color = newCol;
            // soundAppearanceImage.color = newCol;
            // soundColorImage.color = newCol;

            // minRadiusSlider.SetColorTint(newCol);
            // maxRadiusSlider.SetColorTint(newCol);

            // UnityEngine.UI.ColorBlock cols = soundSrcButton.colors;
            // cols.normalColor = newCol;
            // cols.highlightedColor = newCol.ColorWithBrightness(-0.15f);
            // cols.pressedColor = newCol.ColorWithBrightness(-0.3f);
            // soundSrcButton.colors = cols;

            minRadiusSlider.SetSliderRadius(selectedMarker.soundMinDist, notifyDelegate: false);
            maxRadiusSlider.SetSliderRadius(selectedMarker.soundMaxDist, notifyDelegate: false);

            SoundFile markerSoundFile = selectedMarker.hotspot.soundFile;

            if (markerSoundFile.isDefaultSoundFile)
            {
                soundFilenameText.text = "Tap to change sound";
            }
            else
            {
                soundFilenameText.text = "\"" + markerSoundFile.filenameWithExtension + "\"";
            }

            int   charLimit            = 21;
            int   charsOver            = soundFilenameText.text.Length - charLimit;
            float percentOverCharLimit = (charsOver > 0) ? (charsOver / 8f) : 0;

            soundFilenameText.fontSize = 36 - (int)(8 * percentOverCharLimit);

            refreshDebugText();
            // debugText.text = selectedMarker.userHasHeardSound ? "User HAS heard" : "NOT heard";
        }
Ejemplo n.º 3
0
        // ------------------------------------------------

        public void SoundMarkerSelected(SoundMarker selectedSound)
        {
            // Change the InputField text
            soundNameInputField.text  = selectedSound.hotspot.name;
            soundLabelResizeText.text = selectedSound.hotspot.name;

            // Change the 2D UI representation
            soundIconImage.sprite = selectedSound.iconSprite;

            // Set the trigger and loop toggles
            triggerPlaybackToggle.isOn   = selectedSound.hotspot.triggerPlayback;
            loopAudioToggle.isOn         = selectedSound.hotspot.loopAudio;
            loopAudioToggle.interactable = (triggerPlaybackToggle.isOn == true);
            SetTriggerVisualInteractiveState(loopAudioToggle);

            pitchSlider.value  = selectedSound.hotspot.pitchBend;
            volumeSlider.value = selectedSound.hotspot.soundVolume;

            // Filter values
            freqCutoffSlider.value = selectedSound.hotspot.freqCutoff;
            phaserSlider.value     = selectedSound.hotspot.phaserLevel;
            distortionSlider.value = selectedSound.hotspot.distortion;

            // Syncronisation button subtitle
            syncSubtitleText.text = "Edit synchronised Sound Markers";
            if (canvasDelegate != null)
            {
                System.Collections.Generic.HashSet <string> syncedMarkers = canvasDelegate.SynchronisedMarkerIDsWithMarkerID(selectedSound.hotspot.id);
                if (syncedMarkers != null && syncedMarkers.Count > 1)
                {
                    syncSubtitleText.text = string.Format("Synced with {0} Sound Marker{1}",
                                                          syncedMarkers.Count - 1, (syncedMarkers.Count == 2 ? "" : "s"));
                }
            }

            // Change the colour of the UI
            Color newCol = selectedSound.color;

            repositionImage.color = newCol;
            soundIconImage.color  = newCol;
            soundColorImage.color = newCol;

            minRadiusSlider.SetColorTint(newCol);
            maxRadiusSlider.SetColorTint(newCol);

            minRadiusSlider.SetSliderRadius(selectedSound.soundMinDist, notifyDelegate: false);
            maxRadiusSlider.SetSliderRadius(selectedSound.soundMaxDist, notifyDelegate: false);

            UnityEngine.UI.ColorBlock cols = soundSrcButton.colors;
            cols.normalColor      = newCol;
            cols.highlightedColor = newCol.ColorWithBrightness(-0.15f);
            cols.pressedColor     = newCol.ColorWithBrightness(-0.3f);
            soundSrcButton.colors = cols;

            if (selectedSound.hotspot.soundFile.isDefaultSoundFile)
            {
                soundFilenameText.text = "Tap to change sound";
            }
            else
            {
                soundFilenameText.text = "\"" + selectedSound.hotspot.soundFile.filenameWithExtension + "\"";
            }

            int   charLimit            = 21;
            int   charsOver            = soundFilenameText.text.Length - charLimit;
            float percentOverCharLimit = (charsOver > 0) ? (charsOver / 8f) : 0;

            soundFilenameText.fontSize = 36 - (int)(8 * percentOverCharLimit);
        }