/// <summary> /// Override method to add suitable control. /// </summary> public override void FinishInit() { CheckDisposed(); Debug.Assert(m_cache != null); Debug.Assert(m_configurationNode != null); base.FinishInit(); string className = m_cache.MetaDataCacheAccessor.GetClassName((uint)m_obj.ClassID); m_fieldName = XmlUtils.GetManditoryAttributeValue(m_configurationNode, "field"); m_flid = AutoDataTreeMenuHandler.ContextMenuHelper.GetFlid(m_cache.MetaDataCacheAccessor, className, m_fieldName); LexReferenceSequenceLauncher launcher = new LexReferenceSequenceLauncher(); launcher.Initialize(m_cache, m_obj, m_flid, m_fieldName, null, Mediator, DisplayNameProperty, BestWsName); // TODO: Get better default 'best ws'. // We don't want to be visible until later, since otherwise we get a temporary // display in the wrong place with the wrong size that serves only to annoy the // user. See LT-1518 "The drawing of the DataTree for Lexicon/Advanced Edit draws // some initial invalid controls." Becoming visible when we set the width and // height seems to delay things enough to avoid this visual clutter. launcher.Visible = false; Control = launcher; launcher.ViewSizeChanged += new FwViewSizeChangedEventHandler(this.OnViewSizeChanged); VectorReferenceView view = (VectorReferenceView)launcher.MainControl; view.ViewSizeChanged += new FwViewSizeChangedEventHandler(this.OnViewSizeChanged); launcher.DisplayParentHvo = XmlUtils.GetMandatoryIntegerAttributeValue( m_configurationNode, "hvoDisplayParent"); }
/// <summary> /// Executes in two distinct scenarios. /// /// 1. If disposing is true, the method has been called directly /// or indirectly by a user's code via the Dispose method. /// Both managed and unmanaged resources can be disposed. /// /// 2. If disposing is false, the method has been called by the /// runtime from inside the finalizer and you should not reference (access) /// other managed objects, as they already have been garbage collected. /// Only unmanaged resources can be disposed. /// </summary> /// <param name="disposing"></param> /// <remarks> /// If any exceptions are thrown, that is fine. /// If the method is being done in a finalizer, it will be ignored. /// If it is thrown by client code calling Dispose, /// it needs to be handled by fixing the bug. /// /// If subclasses override this method, they should call the base implementation. /// </remarks> protected override void Dispose(bool disposing) { //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************"); // Must not be run more than once. if (IsDisposed) { return; } if (disposing) { // Dispose managed resources here. LexReferenceSequenceLauncher launcher = Control as LexReferenceSequenceLauncher; launcher.ViewSizeChanged -= new FwViewSizeChangedEventHandler(this.OnViewSizeChanged); VectorReferenceView view = (VectorReferenceView)launcher.MainControl; view.ViewSizeChanged -= new FwViewSizeChangedEventHandler(this.OnViewSizeChanged); } // Dispose unmanaged resources here, whether disposing is true or false. m_masterSlice = null; base.Dispose(disposing); }
/// <summary> /// Override method to add suitable control. /// </summary> public override void FinishInit() { CheckDisposed(); Debug.Assert(m_cache != null); Debug.Assert(m_configurationNode != null); base.FinishInit(); string className = m_cache.MetaDataCacheAccessor.GetClassName((uint)m_obj.ClassID); m_fieldName = XmlUtils.GetManditoryAttributeValue(m_configurationNode, "field"); m_flid = AutoDataTreeMenuHandler.ContextMenuHelper.GetFlid(m_cache.MetaDataCacheAccessor, className, m_fieldName); LexReferenceSequenceLauncher launcher = new LexReferenceSequenceLauncher(); launcher.Initialize(m_cache, m_obj, m_flid, m_fieldName, null, Mediator, DisplayNameProperty, BestWsName); // TODO: Get better default 'best ws'. // We don't want to be visible until later, since otherwise we get a temporary // display in the wrong place with the wrong size that serves only to annoy the // user. See LT-1518 "The drawing of the DataTree for Lexicon/Advanced Edit draws // some initial invalid controls." Becoming visible when we set the width and // height seems to delay things enough to avoid this visual clutter. launcher.Visible = false; Control = launcher; launcher.ViewSizeChanged += new FwViewSizeChangedEventHandler(this.OnViewSizeChanged); VectorReferenceView view = (VectorReferenceView)launcher.MainControl; view.ViewSizeChanged += new FwViewSizeChangedEventHandler(this.OnViewSizeChanged); launcher.DisplayParentHvo = XmlUtils.GetMandatoryIntegerAttributeValue( m_configurationNode, "hvoDisplayParent"); }