Ejemplo n.º 1
0
        public void Close()
        {
            Debuger.Log(LOG_TAG_MAIN, "Close()");

            m_IsRunning = false;

            if (m_Game != null)
            {
                m_Game.Dispose();
                m_Game = null;
            }

            if (m_Room != null)
            {
                m_Room.Dispose();
                m_Room    = null;
                m_RoomRPC = null;
            }

            if (m_GameSocket != null)
            {
                m_GameSocket.Dispose();
                m_GameSocket = null;
            }

            if (m_ThreadMain != null)
            {
                m_ThreadMain.Interrupt();
                m_ThreadMain = null;
            }

            DelAllSession();
        }
Ejemplo n.º 2
0
        public void Close()
        {
            MyLogger.Log(LOG_TAG_MAIN, "Close()");

            isRunning = false;

            if (mGame != null)
            {
                mGame.Dispose();
                mGame = null;
            }

            if (mRoom != null)
            {
                mRoom.Dispose();
                mRoom    = null;
                mRoomRPC = null;
            }

            if (mGameSocket != null)
            {
                mGameSocket.Dispose();
                mGameSocket = null;
            }

            if (mThreadMain != null)
            {
                mThreadMain.Interrupt();
                mThreadMain = null;
            }

            DelAllSession();
        }