Ejemplo n.º 1
0
        /// <summary>
        /// Runs when a player dies and runs the PlayerDeath event
        /// </summary>
        protected void ProcessDeath(int DeadPlayerSlot, bool PVPDeath)
        {
            TSPlayer             murderer = null, murdered = null;
            PlayerDeathEventArgs args;
            int lastHitterSlot = default(int);

            //get the last hitter ID out of the dictionary
            lock (__pvpDictMutex) {
                if (PVPDamage.ContainsKey(DeadPlayerSlot))
                {
                    lastHitterSlot = PVPDamage[DeadPlayerSlot];
                    PVPDamage.Remove(DeadPlayerSlot);
                }
            }

            murderer = TShockAPI.TShock.Players.ElementAtOrDefault(lastHitterSlot);
            murdered = TShockAPI.TShock.Players.ElementAtOrDefault(DeadPlayerSlot);
            args     = new PlayerDeathEventArgs(murderer, murdered);

            if (PlayerDeath != null)
            {
                PlayerDeath(this, args);
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Runs when a player dies and runs the PlayerDeath event
        /// </summary>
        protected void ProcessDeath(int DeadPlayerSlot, bool PVPDeath)
        {
            TSPlayer murderer = null, murdered = null;
            PlayerDeathEventArgs args;
            int lastHitterSlot = default(int);

            //get the last hitter ID out of the dictionary
            lock (__pvpDictMutex) {
                if (PVPDamage.ContainsKey(DeadPlayerSlot)) {
                    lastHitterSlot = PVPDamage[DeadPlayerSlot];
                    PVPDamage.Remove(DeadPlayerSlot);
                }
            }

            murderer = TShockAPI.TShock.Players.ElementAtOrDefault(lastHitterSlot);
            murdered = TShockAPI.TShock.Players.ElementAtOrDefault(DeadPlayerSlot);
            args = new PlayerDeathEventArgs(murderer, murdered);

            if (PlayerDeath != null) {
                PlayerDeath(this, args);
            }
        }