Ejemplo n.º 1
0
        //properties
        //methods
        public List <TileV> SetInput(List <TileV> tiles)
        {
            List <Button> bus;

            foreach (TileV tile in tiles)
            {
                if (tile.Object != null)
                {
                    if (tile.Object is ActionObject)
                    {
                        bus = new List <Button> {
                            new ClickButton("game_but|button_use"), new KbButton(Microsoft.Xna.Framework.Input.Keys.C)
                        };
                        (tile.Object as ActionObject).ActionLine.PlayerInput = PlayerInput.GetInput2(bus);
                    }
                    else if (tile.Object is GameObject)
                    {
                        bus = new List <Button> {
                            new ClickButton("game_but|button_pickplace"), new KbButton(Microsoft.Xna.Framework.Input.Keys.E)
                        };
                        ConLine hline = new ConLine(new ActionVoid(_player.HoldObject), new ConToken(tile.Object.Name + "|pickplace|000"));
                        hline.PlayerInput = PlayerInput.GetInput2(bus);
                        bus = new List <Button> {
                            new ClickButton("game_but|button_pickplace"), new KbButton(Microsoft.Xna.Framework.Input.Keys.R)
                        };
                        ConLine cline = new ConLine(new ActionVoid(_player.PlaceObject), new ConToken(tile.Object.Name + "|pickplace|000"));
                        cline.PlayerInput = PlayerInput.GetInput2(bus);
                        tile.Object.SetMovePlace(hline, cline);
                    }
                }
            }
            return(tiles);
        }
Ejemplo n.º 2
0
        private ActionObject GetActionObject(List <string> array, StreamReader reader)
        {
            string            name   = array[0];
            int               numcon = Convert.ToInt32(array[1]);
            string            line;
            int               numreq;
            ConToken          ctoken;
            List <ClearToken> tokens  = new List <ClearToken>();
            List <ConToken>   ctokens = new List <ConToken>();

            //make action line
            line = reader.ReadLine();
            ConToken utoken = new ConToken(line);

            ctokens.Add(utoken);
            numreq = Convert.ToInt32(reader.ReadLine());
            for (int j = 0; j < numreq; j++)
            {
                tokens.Add(new ClearToken(reader.ReadLine()));
            }
            ConLine cline = new ConLine(new ActionUse(_player.UseArtifact), utoken, tokens);

            //make move/place lines
            for (int i = 0; i < numcon - 1; i++)
            {
                ctoken = new ConToken(reader.ReadLine());
                ctokens.Add(ctoken);
            }
            ActionObject obj = new ActionObject(name, cline);

            obj.SetTokens(ctokens);
            return(obj);
        }
Ejemplo n.º 3
0
 //constructors
 public ActionObject(string name, ConLine cline) : base(name)
 {
     _ctokens = new List <ConToken>();
     _cline   = cline;
     _solved  = false;
 }