Ejemplo n.º 1
0
        public override void UpdateGeneralFromEntityBase()
        {
            ClassType = ClassType.Character;
            string dead = Character.MovementState == MyCharacterMovementEnum.Died ? $" | {Res.ClsCharacterDead}" : "";

            if (string.IsNullOrEmpty(Character.DisplayName))
            {
                Description = Res.ClsCharacterNPC;
                DisplayName = Character.CharacterModel + dead;
                Mass        = SpaceEngineersConsts.PlayerMass; // no idea what an npc body weighs.
            }
            else
            {
                Description = Res.ClsCharacterPlayer;
                DisplayName = Character.DisplayName + dead;
                Mass        = SpaceEngineersConsts.PlayerMass;
            }

            if (Inventory == null)
            {
                var inventories = Character.ComponentContainer.GetInventory();
                if (inventories.Count > 0)
                {
                    Inventory = inventories[0];
                    Mass     += Inventory.TotalMass;
                }
                else
                {
                    Inventory = null;
                }
            }
        }
        public override void UpdateGeneralFromEntityBase()
        {
            ClassType = ClassType.Character;
            // TODO #21
            string dead = Character.MovementState == MyCharacterMovementEnum.Died ? " | dead" : "";

            if (string.IsNullOrEmpty(Character.DisplayName))
            {
                // TODO: #21 localize
                Description = "NPC";
                DisplayName = Character.CharacterModel + dead;
                Mass        = SpaceEngineersConsts.PlayerMass; // no idea what a body weighs.
            }
            else
            {
                // TODO: #21 localize
                Description = "Player";
                DisplayName = Character.DisplayName + dead;
                Mass        = SpaceEngineersConsts.PlayerMass;
            }

            if (Inventory == null)
            {
                var inventories = Character.ComponentContainer.GetInventory();
                if (inventories.Count > 0)
                {
                    Inventory = inventories[0];
                    Mass     += Inventory.TotalMass;
                }
                else
                {
                    Inventory = null;
                }
            }
        }
Ejemplo n.º 3
0
        public InventoryEditorViewModel(BaseViewModel parentViewModel, InventoryEditorModel dataModel, IDialogService dialogService)
            : base(parentViewModel)
        {
            Contract.Requires(dialogService != null);

            _dialogService = dialogService;
            _dataModel = dataModel;
            Selections = new ObservableCollection<InventoryModel>();
            // Will bubble property change events from the Model to the ViewModel.
            _dataModel.PropertyChanged += (sender, e) => OnPropertyChanged(e.PropertyName);
        }
Ejemplo n.º 4
0
        public override void UpdateGeneralFromEntityBase()
        {
            ClassType   = ClassType.Character;
            Description = "Player";
            DisplayName = Character.DisplayName;
            Mass        = SpaceEngineersConsts.PlayerMass;

            if (Inventory == null)
            {
                var inventories = Character.ComponentContainer.GetInventory();
                if (inventories.Count > 0)
                {
                    Inventory = inventories[0];
                    Mass     += Inventory.TotalMass;
                }
                else
                {
                    Inventory = null;
                }
            }
        }
Ejemplo n.º 5
0
 public InventoryEditorViewModel(BaseViewModel parentViewModel, InventoryEditorModel dataModel)
     : this(parentViewModel, dataModel, ServiceLocator.Resolve<IDialogService>())
 {
 }
Ejemplo n.º 6
0
        public override void UpdateGeneralFromEntityBase()
        {
            ClassType = ClassType.Character;
            Description = "Player";
            DisplayName = Character.DisplayName;
            Mass = SpaceEngineersConsts.PlayerMass;

            if (Inventory == null)
            {
                var inventories = Character.ComponentContainer.GetInventory();
                if (inventories.Count > 0)
                {
                    Inventory = inventories[0];
                    Mass += Inventory.TotalMass;
                }
                else
                    Inventory = null;
            }
        }
Ejemplo n.º 7
0
        public override void UpdateGeneralFromEntityBase()
        {
            ClassType = ClassType.Character;
            string dead = Character.MovementState == MyCharacterMovementEnum.Died ? " | dead" : "";

            if (string.IsNullOrEmpty(Character.DisplayName))
            {
                Description = "NPC";
                DisplayName = Character.CharacterModel + dead;
                Mass = SpaceEngineersConsts.PlayerMass; // no idea what a body weighs.
            }
            else
            {
                Description = "Player";
                DisplayName = Character.DisplayName + dead;
                Mass = SpaceEngineersConsts.PlayerMass;
            }

            if (Inventory == null)
            {
                var inventories = Character.ComponentContainer.GetInventory();
                if (inventories.Count > 0)
                {
                    Inventory = inventories[0];
                    Mass += Inventory.TotalMass;
                }
                else
                    Inventory = null;
            }
        }