Ejemplo n.º 1
0
 public override void simulate(uint simulation, bool inputSteady)
 {
     if (this.isUsing && this.isUseable)
     {
         base.player.equipment.isBusy = false;
         if (Provider.isServer)
         {
             if (this.boundsUse && Physics.OverlapBoxNonAlloc(this.point + this.boundsRotation * this.boundsCenter, this.boundsOverlap, UseableStructure.checkColliders, this.boundsRotation, RayMasks.BLOCK_CHAR_BUILDABLE_OVERLAP, 2) > 0)
             {
                 base.player.equipment.dequip();
             }
             else
             {
                 ItemStructureAsset itemStructureAsset = (ItemStructureAsset)base.player.equipment.asset;
                 if (itemStructureAsset != null)
                 {
                     base.player.sendStat(EPlayerStat.FOUND_BUILDABLES);
                     StructureManager.dropStructure(new Structure(base.player.equipment.itemID), this.point, 0f, this.angle + (float)(this.rotate * 90), 0f, base.channel.owner.playerID.steamID.m_SteamID, base.player.quests.groupID.m_SteamID);
                 }
                 base.player.equipment.use();
             }
         }
     }
 }