Ejemplo n.º 1
0
        public void Reinit()
        {
            // reset tranforms
            reinittable.ReinitTransforms();

            // reset all parts' velocities to zero
            reinittable.ReinitRigidbodies(Vector3.zero, Vector3.zero);
        }
Ejemplo n.º 2
0
        public void Reinit()
        {
            reinittable.ReinitTransforms();

            Vector3 v = Random.onUnitSphere;

            if (v.y < 0)
            {
                v.y = -v.y;
            }

            if (v.y < 0.2f)
            {
                v.y = 0.2f;
            }

            v *= Random.Range(0.6f * maxVelocity, maxVelocity);

            Vector3 av = Random.onUnitSphere * Random.Range(0.6f * maxAngularVelocity, maxAngularVelocity);

            reinittable.ReinitRigidbodies(v, av);

            smoke?.Play();
        }