public static void HandleCommand(JObject o) { try { string type = (string)o["type"]; if (type == "IDENT") { if ((string)o["data"] == "PASS") { Log.Debug($"Server {ServerConsole.Port} passed identification."); } else if ((string)o["data"] == "FAIL") { Log.Warn($"Server {ServerConsole.Port} failed identification."); } } else if (type == "UPDATE") { EventHandlers.tcp.SendData(new Update()); } else if (type == "ROLESYNC") { Log.Warn(o); string userid = (string)o["userid"]; if (o["group"] == null) { Log.Debug($"No role sync found for {userid}"); SCPDiscord.VerifyReservedSlot(userid); return; } string group = (string)o["group"]; UserGroup userGroup = ServerStatic.PermissionsHandler.GetGroup(group); if (userGroup == null) { Log.Error($"Attempted to assign invalid user group {group} to {userid}"); return; } Player player = Player.Get(userid); if (player == null) { Log.Error($"Error assigning user group to {userid}, player not found."); return; } if (SCPDiscord.setRoleGroups.Contains(group)) { Log.Debug($"Assigning role: {userGroup} to {userid}."); player.Group = userGroup; } string tag = (string)o["tag"]; if (SCPDiscord.setTagGroups.Contains(group) && tag != null) { Log.Debug($"Changing tag of {userid} to {tag}."); player.RankName = tag; } if (SCPDiscord.reservedSlotGroups.Contains(group)) { // grant reserved slot Log.Debug("Player has necessary rank for reserved slot, checking..."); List <string> lines = File.ReadAllLines(SCPDiscord.reservedSlots).ToList(); if (!lines.Contains(userid)) { Log.Debug("Reserved slot not found, adding player..."); lines.Add(userid); File.WriteAllLines(SCPDiscord.reservedSlots, lines); // This only reloads the slots on the current server, change this to reload on every server? // Might not work ReservedSlot.Reload(); } } else { SCPDiscord.VerifyReservedSlot(userid); } } else if (type == "COMMAND") { GameCore.Console.singleton.TypeCommand((string)o["command"]); } else if (type == "BAN") { bool isuid = false; string uid = (string)o["user"]; if (!uid.Contains("@steam") && !uid.Contains("@discord")) { if (!uid.Contains(".")) { isuid = true; uid += "@steam"; } } else { isuid = true; } Player player = Player.Get(uid); int min = (int)o["min"]; string reason = (string)o["reason"]; Ban ban = new Ban { player = null, duration = min, success = true, offline = false }; if (player != null) { PlayerManager.localPlayer.GetComponent <BanPlayer>().BanUser(player.GameObject, min, reason, "Server"); ban.player = new User { name = player.Nickname, userid = player.UserId }; } else { if (isuid) { ban.offline = true; ban.player = new User { name = "Offline Player", userid = uid }; if (SCPDiscord.instance.Config.SteamApiKey != string.Empty) { string data = null; try { data = webclient.DownloadString($"https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v2/?key={SCPDiscord.instance.Config.SteamApiKey}&format=json&steamids={uid.Replace("@steam", "")}"); } catch { Log.Debug("Failed to get profile data from SteamAPI."); } JObject o2 = JObject.Parse(data); if (o2 != null) { ban.player.name = (string)o2["response"]["players"][0]["personaname"]; } } BanHandler.IssueBan(new BanDetails() { OriginalName = ban.player.name, Id = uid, IssuanceTime = TimeBehaviour.CurrentTimestamp(), Expires = DateTime.UtcNow.AddMinutes((double)min).Ticks, Reason = reason, Issuer = "Server" }, BanHandler.BanType.UserId); } else if (uid.Contains(".")) { ban.offline = true; BanHandler.IssueBan(new BanDetails() { OriginalName = "IP Address", Id = uid, IssuanceTime = TimeBehaviour.CurrentTimestamp(), Expires = DateTime.UtcNow.AddMinutes((double)min).Ticks, Reason = reason, Issuer = "Server" }, BanHandler.BanType.IP); } else { ban.success = false; } } EventHandlers.tcp.SendData(ban); } else if (type == "KICK") { string uid = (string)o["user"]; if (!uid.Contains("@steam") && !uid.Contains("@discord")) { uid += "@steam"; } Player player = Player.Get(uid); Kick kick = new Kick { player = null }; if (player != null) { kick.player = new User { name = player.Nickname, userid = player.UserId }; ServerConsole.Disconnect(player.GameObject, (string)o["reason"]); } EventHandlers.tcp.SendData(kick); } else if (type == "UNBAN") { Unban unban = new Unban(); List <string> ipBans = File.ReadAllLines(SCPDiscord.ipBans).ToList(); List <string> userIDBans = File.ReadAllLines(SCPDiscord.useridBans).ToList(); string id = (string)o["user"]; if (!id.Contains(".")) { if (!id.Contains("@steam") && !id.Contains("@discord")) { id += "@steam"; } } List <string> matchingIPBans = ipBans.FindAll(s => s.Contains(id)); List <string> matchingSteamIDBans = userIDBans.FindAll(s => s.Contains(id)); if (matchingIPBans.Count == 0 && matchingSteamIDBans.Count == 0) { unban.success = false; EventHandlers.tcp.SendData(unban); return; } ipBans.RemoveAll(s => s.Contains(id)); userIDBans.RemoveAll(s => s.Contains(id)); foreach (var row in matchingIPBans) { userIDBans.RemoveAll(s => s.Contains(row.Split(';').Last())); } foreach (var row in matchingSteamIDBans) { ipBans.RemoveAll(s => s.Contains(row.Split(';').Last())); } File.WriteAllLines(SCPDiscord.ipBans, ipBans); File.WriteAllLines(SCPDiscord.useridBans, userIDBans); EventHandlers.tcp.SendData(unban); } } catch (Exception x) { Log.Error("SCPDiscord handle command error: " + x.Message); } }