Ejemplo n.º 1
0
        public ModelData(Stream stream)
        {
            BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8);

            binaryReader.ReadBoolean();
            this.Bones.Capacity = binaryReader.ReadInt32();
            for (int i = 0; i < this.Bones.Capacity; i++)
            {
                ModelBoneData modelBoneData = new ModelBoneData();
                this.Bones.Add(modelBoneData);
                modelBoneData.ParentBoneIndex = binaryReader.ReadInt32();
                modelBoneData.Name            = binaryReader.ReadString();
                modelBoneData.Transform       = new Matrix(
                    binaryReader.ReadSingle(),
                    binaryReader.ReadSingle(),
                    binaryReader.ReadSingle(),
                    binaryReader.ReadSingle(),
                    binaryReader.ReadSingle(),
                    binaryReader.ReadSingle(),
                    binaryReader.ReadSingle(),
                    binaryReader.ReadSingle(),
                    binaryReader.ReadSingle(),
                    binaryReader.ReadSingle(),
                    binaryReader.ReadSingle(),
                    binaryReader.ReadSingle(),
                    binaryReader.ReadSingle(),
                    binaryReader.ReadSingle(),
                    binaryReader.ReadSingle(),
                    binaryReader.ReadSingle());
            }
            this.Meshes.Capacity = binaryReader.ReadInt32();
            for (int j = 0; j < this.Meshes.Capacity; j++)
            {
                ModelMeshData modelMeshData = new ModelMeshData();
                this.Meshes.Add(modelMeshData);
                modelMeshData.ParentBoneIndex    = binaryReader.ReadInt32();
                modelMeshData.Name               = binaryReader.ReadString();
                modelMeshData.MeshParts.Capacity = binaryReader.ReadInt32();
                modelMeshData.BoundingBox        = new BoundingBox(
                    new Vector3(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle()),
                    new Vector3(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle()));
                for (int k = 0; k < modelMeshData.MeshParts.Capacity; k++)
                {
                    ModelMeshPartData modelMeshPartData = new ModelMeshPartData();
                    modelMeshData.MeshParts.Add(modelMeshPartData);
                    modelMeshPartData.BuffersDataIndex = binaryReader.ReadInt32();
                    modelMeshPartData.StartIndex       = binaryReader.ReadInt32();
                    modelMeshPartData.IndicesCount     = binaryReader.ReadInt32();
                    modelMeshPartData.BoundingBox      = new BoundingBox(
                        new Vector3(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle()),
                        new Vector3(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle()));
                }
            }
            this.Buffers.Capacity = binaryReader.ReadInt32();
            for (int l = 0; l < this.Buffers.Capacity; l++)
            {
                ModelBuffersData modelBuffersData = new ModelBuffersData();
                this.Buffers.Add(modelBuffersData);
                VertexElement[] array = new VertexElement[binaryReader.ReadInt32()];
                for (int m = 0; m < array.Length; m++)
                {
                    array[m] = new VertexElement(binaryReader.ReadInt32(), (VertexElementFormat)binaryReader.ReadInt32(), binaryReader.ReadString());
                }
                modelBuffersData.VertexDeclaration = new VertexDeclaration(array);
                modelBuffersData.Vertices          = binaryReader.ReadBytes(binaryReader.ReadInt32());
                modelBuffersData.Indices           = binaryReader.ReadBytes(binaryReader.ReadInt32());
            }
        }
Ejemplo n.º 2
0
        private static ModelMeshPartData LoadPolygons(ModelData data, Collada.ColladaPolygons polygons)
        {
            ModelMeshPartData modelMeshPartData = new ModelMeshPartData();
            int num = 0;
            Dictionary <VertexElement, Collada.ColladaInput> dictionary = new Dictionary <VertexElement, Collada.ColladaInput>();

            foreach (Collada.ColladaInput colladaInput in polygons.Inputs)
            {
                string str = (colladaInput.Set == 0) ? string.Empty : colladaInput.Set.ToString(CultureInfo.InvariantCulture);
                if (colladaInput.Semantic == "POSITION")
                {
                    dictionary[new VertexElement(num, VertexElementFormat.Vector3, "POSITION" + str)] = colladaInput;
                    num += 12;
                }
                else if (colladaInput.Semantic == "NORMAL")
                {
                    dictionary[new VertexElement(num, VertexElementFormat.Vector3, "NORMAL" + str)] = colladaInput;
                    num += 12;
                }
                else if (colladaInput.Semantic == "TEXCOORD")
                {
                    dictionary[new VertexElement(num, VertexElementFormat.Vector2, "TEXCOORD" + str)] = colladaInput;
                    num += 8;
                }
                else if (colladaInput.Semantic == "COLOR")
                {
                    dictionary[new VertexElement(num, VertexElementFormat.NormalizedByte4, "COLOR" + str)] = colladaInput;
                    num += 4;
                }
            }
            VertexDeclaration vertexDeclaration = new VertexDeclaration(Enumerable.ToArray <VertexElement>(dictionary.Keys));
            ModelBuffersData  modelBuffersData  = Enumerable.FirstOrDefault <ModelBuffersData>(data.Buffers, (ModelBuffersData vd) => vd.VertexDeclaration == vertexDeclaration);

            if (modelBuffersData == null)
            {
                modelBuffersData = new ModelBuffersData();
                data.Buffers.Add(modelBuffersData);
                modelBuffersData.VertexDeclaration = vertexDeclaration;
            }
            modelMeshPartData.BuffersDataIndex = data.Buffers.IndexOf(modelBuffersData);
            int        num2 = polygons.P.Count / polygons.Inputs.Count;
            List <int> list = new List <int>();

            if (polygons.VCount.Count == 0)
            {
                int num3 = 0;
                for (int i = 0; i < num2 / 3; i++)
                {
                    list.Add(num3);
                    list.Add(num3 + 2);
                    list.Add(num3 + 1);
                    num3 += 3;
                }
            }
            else
            {
                int num4 = 0;
                foreach (int num5 in polygons.VCount)
                {
                    if (num5 == 3)
                    {
                        list.Add(num4);
                        list.Add(num4 + 2);
                        list.Add(num4 + 1);
                        num4 += 3;
                    }
                    else
                    {
                        if (num5 != 4)
                        {
                            throw new NotSupportedException("Collada polygons with less than 3 or more than 4 vertices are not supported.");
                        }
                        list.Add(num4);
                        list.Add(num4 + 2);
                        list.Add(num4 + 1);
                        list.Add(num4 + 2);
                        list.Add(num4);
                        list.Add(num4 + 3);
                        num4 += 4;
                    }
                }
            }
            int vertexStride = modelBuffersData.VertexDeclaration.VertexStride;
            int num6         = modelBuffersData.Vertices.Length;

            modelBuffersData.Vertices = Collada.ExtendArray <byte>(modelBuffersData.Vertices, list.Count * vertexStride);
            using (BinaryWriter binaryWriter = new BinaryWriter(new MemoryStream(modelBuffersData.Vertices, num6, list.Count * vertexStride)))
            {
                bool flag = false;
                foreach (KeyValuePair <VertexElement, Collada.ColladaInput> keyValuePair in dictionary)
                {
                    VertexElement        key   = keyValuePair.Key;
                    Collada.ColladaInput value = keyValuePair.Value;
                    if (key.Semantic.StartsWith("POSITION"))
                    {
                        for (int j = 0; j < list.Count; j++)
                        {
                            float[] array  = value.Source.Accessor.Source.Array;
                            int     offset = value.Source.Accessor.Offset;
                            int     stride = value.Source.Accessor.Stride;
                            int     num7   = polygons.P[list[j] * polygons.Inputs.Count + value.Offset];
                            binaryWriter.BaseStream.Position = (long)(j * vertexStride + key.Offset);
                            float num8  = array[offset + stride * num7];
                            float num9  = array[offset + stride * num7 + 1];
                            float num10 = array[offset + stride * num7 + 2];
                            modelMeshPartData.BoundingBox = (flag ? BoundingBox.Union(modelMeshPartData.BoundingBox, new Vector3(num8, num9, num10)) : new BoundingBox(num8, num9, num10, num8, num9, num10));
                            flag = true;
                            binaryWriter.Write(num8);
                            binaryWriter.Write(num9);
                            binaryWriter.Write(num10);
                        }
                    }
                    else if (key.Semantic.StartsWith("NORMAL"))
                    {
                        for (int k = 0; k < list.Count; k++)
                        {
                            float[] array2  = value.Source.Accessor.Source.Array;
                            int     offset2 = value.Source.Accessor.Offset;
                            int     stride2 = value.Source.Accessor.Stride;
                            int     num11   = polygons.P[list[k] * polygons.Inputs.Count + value.Offset];
                            binaryWriter.BaseStream.Position = (long)(k * vertexStride + key.Offset);
                            float num12 = array2[offset2 + stride2 * num11];
                            float num13 = array2[offset2 + stride2 * num11 + 1];
                            float num14 = array2[offset2 + stride2 * num11 + 2];
                            float num15 = 1f / (float)Math.Sqrt(num12 * num12 + num13 * num13 + num14 * num14);
                            binaryWriter.Write(num15 * num12);
                            binaryWriter.Write(num15 * num13);
                            binaryWriter.Write(num15 * num14);
                        }
                    }
                    else if (key.Semantic.StartsWith("TEXCOORD"))
                    {
                        for (int l = 0; l < list.Count; l++)
                        {
                            float[] array3  = value.Source.Accessor.Source.Array;
                            int     offset3 = value.Source.Accessor.Offset;
                            int     stride3 = value.Source.Accessor.Stride;
                            int     num16   = polygons.P[list[l] * polygons.Inputs.Count + value.Offset];
                            binaryWriter.BaseStream.Position = (long)(l * vertexStride + key.Offset);
                            binaryWriter.Write(array3[offset3 + stride3 * num16]);
                            binaryWriter.Write(1f - array3[offset3 + stride3 * num16 + 1]);
                        }
                    }
                    else
                    {
                        if (!key.Semantic.StartsWith("COLOR"))
                        {
                            throw new Exception();
                        }
                        for (int m = 0; m < list.Count; m++)
                        {
                            float[] array4  = value.Source.Accessor.Source.Array;
                            int     offset4 = value.Source.Accessor.Offset;
                            int     stride4 = value.Source.Accessor.Stride;
                            int     num17   = polygons.P[list[m] * polygons.Inputs.Count + value.Offset];
                            binaryWriter.BaseStream.Position = (long)(m * vertexStride + key.Offset);
                            Color color = new Color(array4[offset4 + stride4 * num17], array4[offset4 + stride4 * num17 + 1], array4[offset4 + stride4 * num17 + 2], array4[offset4 + stride4 * num17 + 3]);
                            binaryWriter.Write(color.PackedValue);
                        }
                    }
                }
            }
            modelMeshPartData.StartIndex   = num6 / vertexStride;
            modelMeshPartData.IndicesCount = list.Count;
            return(modelMeshPartData);
        }