public void UpdateCurrentJob(Job targetJob) { uiSettings.curJob = targetJob; uiSettings.jobDescription.value = targetJob.jobDescription; uiSettings.jobType.value = StaticFunctions.JobTypeToString(targetJob.type); uiSettings.jobImg.sprite = targetJob.jobImg; uiSettings.mapName.value = targetJob.targetLevel; if (uiSettings.onJobChange != null) { uiSettings.onJobChange.Raise(); } }
public void LoadJob(Job j) { targetJob = j; modeType.text = StaticFunctions.JobTypeToString(j.type); levelName.text = j.targetLevel; }