public void CreateRoom(RoomButton b) { if (isMultiplayer.value) { if (!isConnected.value) { // Cannot connect to server but tried to acces multiplayer } else { RoomOptions roomOptions = new RoomOptions(); roomOptions.MaxPlayers = 4; ExitGames.Client.Photon.Hashtable properties = new ExitGames.Client.Photon.Hashtable { { "scene", b.scene } }; roomOptions.CustomRoomPropertiesForLobby = new string[] { "scene" }; roomOptions.CustomRoomProperties = properties; PhotonNetwork.CreateRoom(null, roomOptions, TypedLobby.Default); } } else { //This will be single player Room r = ScriptableObject.CreateInstance <Room>(); r.sceneName = b.scene; GameManagers.GetResourcesManager().currentRoom.Set(r); } }
public void LoadCurrentSceneActual(OnSceneLoaded callback = null) { Room r = GameManagers.GetResourcesManager().currentRoom.value; if (!isLoading) { isLoading = true; StartCoroutine(LoadScene(r.sceneName, callback)); } }
public void LoadCharacterModel(string modelId) { ClothItem c = GameManagers.GetResourcesManager().GetClothItem(modelId); if (characterHook == null) { InitReferences(); } characterHook.Init(c); }
private void OnEnable() { camera.position = cameraPositions[0].position; camera.rotation = cameraPositions[0].rotation; currentCat = CategorySelection.none; clothes = GameManagers.GetResourcesManager().GetAllClothItems(); weapons = GameManagers.GetResourcesManager().GetAllWeapons(); string modelId = GameManagers.GetProfile().modelId; string primaryWeapon = GameManagers.GetProfile().itemIds[0]; string secondaryWeapon = GameManagers.GetProfile().itemIds[1]; for (int i = 0; i < clothes.Count; i++) { if (string.Equals(clothes[i].name, modelId)) { clothIndex = i; break; } } for (int i = 0; i < weapons.Count; i++) { if (string.Equals(weapons[i].name, primaryWeapon)) { primaryWeaponIndex = i; break; } if (string.Equals(weapons[i].name, secondaryWeapon)) { secondaryWeaponIndex = i; break; } } offlineState.LoadCharacterModel(clothes[clothIndex].name); if (primaryWeaponObject != null) { Destroy(primaryWeaponObject); } primaryWeaponObject = CreateWeapon(weapons[primaryWeaponIndex], primaryWeaponParent); if (secondaryWeaponObject != null) { Destroy(secondaryWeaponObject); } secondaryWeaponObject = CreateWeapon(weapons[secondaryWeaponIndex], secondaryWeaponParent); }
public override void OnCreatedRoom() { Room r = ScriptableObject.CreateInstance <Room>(); object sceneName; PhotonNetwork.CurrentRoom.CustomProperties.TryGetValue("scene", out sceneName); r.sceneName = (string)sceneName; r.roomName = PhotonNetwork.CurrentRoom.Name; Debug.Log("Roomname: " + r.roomName + " PhotonNetworkCurrentRoomName: " + PhotonNetwork.CurrentRoom.Name); Debug.Log("Scenename: " + r.sceneName); GameManagers.GetResourcesManager().currentRoom.value = r; Debug.Log("OnCreatedRoom"); }
//Gets called by an event public void LoadCurrentRoom() { Debug.Log("(7) Multiplayer Launcher: LoadCurrentRoom called"); if (isConnected) { MultiplayerManager.singleton.BroadcastSceneChange(); } else { Room r = GameManagers.GetResourcesManager().currentRoom.value; if (!isLoading) { isLoading = true; StartCoroutine(LoadScene(r.sceneName)); } } }
public override void Execute(StateManager states) { ResourcesManager resourcesManager = GameManagers.GetResourcesManager(); Weapon targetWeapon = (Weapon)resourcesManager.GetItemInstance(states.inventory.weaponID); states.inventory.currentWeapon = targetWeapon; targetWeapon.Init(); Transform rightHand = states.anim.GetBoneTransform(HumanBodyBones.RightHand); targetWeapon.runtime.modelInstance.transform.parent = rightHand; targetWeapon.runtime.modelInstance.transform.localScale = (Vector3.one * 100); targetWeapon.runtime.modelInstance.transform.localPosition = Vector3.zero; targetWeapon.runtime.modelInstance.transform.localEulerAngles = Vector3.zero; states.animHook.LoadWeapon(targetWeapon); }
public void OnClick() { GameManagers.GetResourcesManager().currentRoom.SetRoomButton(this); }