Ejemplo n.º 1
0
        public void ReloadConfiguration(List <InputConfig> inputConfig, bool enableKeyboard)
        {
            lock (_lock)
            {
                for (int i = 0; i < _controllers.Length; i++)
                {
                    _controllers[i]?.Dispose();
                    _controllers[i] = null;
                }

                foreach (InputConfig inputConfigEntry in inputConfig)
                {
                    NpadController controller = new NpadController(_cemuHookClient);

                    bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);

                    if (!isValid)
                    {
                        controller.Dispose();
                    }
                    else
                    {
                        _controllers[(int)inputConfigEntry.PlayerIndex] = controller;
                    }
                }

                _inputConfig    = inputConfig;
                _enableKeyboard = enableKeyboard;

                _device.Hid.RefreshInputConfig(inputConfig);
            }
        }
Ejemplo n.º 2
0
        public void ReloadConfiguration(List <InputConfig> inputConfig)
        {
            lock (_lock)
            {
                for (int i = 0; i < _controllers.Length; i++)
                {
                    _controllers[i]?.Dispose();
                    _controllers[i] = null;
                }

                foreach (InputConfig inputConfigEntry in inputConfig)
                {
                    NpadController controller = new NpadController(_cemuHookClient);

                    bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);

                    if (!isValid)
                    {
                        controller.Dispose();
                    }
                    else
                    {
                        _controllers[(int)inputConfigEntry.PlayerIndex] = controller;
                    }
                }

                _inputConfig = inputConfig;

                // Enforce an update of the property that will be updated by HLE.
                // TODO: Move that in the input manager maybe?
                ConfigurationState.Instance.Hid.InputConfig.Value = inputConfig;
            }
        }