Ejemplo n.º 1
0
        /// <summary>
        /// Prepares the backwards sets for pathfinding.
        /// </summary>
        /// <param name="referencePosition">The position from which all pathfinding nodes for all sets will have a discrete distance.</param>
        /// <param name="maxNodeDistance">The maximum distance between nodes.</param>
        private void SetupBackward(out Vector3D referencePosition, int maxNodeDistance)
        {
            referencePosition = default(Vector3D);
            CreateBackwards();

            int index = 0;

            foreach (Destination dest in m_destinations)
            {
                PathNodeSet pns = m_backwardList[index];

                Vector3D startPosition;
                GetFromObsPosition(dest, out startPosition);

                if (index == 0)
                {
                    referencePosition = startPosition;
                }

                pns.Setup(ref referencePosition, ref startPosition, m_canChangeCourse, maxNodeDistance);
                index++;
            }

            if (referencePosition == default(Vector3D))
            {
                throw new Exception("no backwards set! destination count: " + m_destinations.Length);
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Compares this PathNodeSet to another for the purposes of scheduling.
        /// </summary>
        /// <param name="other">The object to compare this to.</param>
        /// <returns>A negative integer, zero, or a positive integer, indicating scheduling priority.</returns>
        public override int CompareTo(PathNodeSet other)
        {
            FindingSet otherFS = (FindingSet)other;

            if (this.Failed)
            {
                return(1);
            }
            else if (otherFS.Failed)
            {
                return(-1);
            }

            int value = m_blueSkyNodes.Count - otherFS.m_blueSkyNodes.Count;

            if (value != 0)
            {
                return(value);
            }

            value = m_reachedNodes.Count - otherFS.m_reachedNodes.Count;
            if (value != 0)
            {
                return(value);
            }

            return(0);
        }
Ejemplo n.º 3
0
 private string SetName(PathNodeSet pnSet)
 {
     return(pnSet == m_forward ? "Forward" : "Backward");
 }
Ejemplo n.º 4
0
        /// <summary>
        /// Upon completion of pathfinding, this method builds the path that autopilot will have to follow.
        /// </summary>
        /// <param name="forwardHash">Position hash of the forward node that was reached.</param>
        /// <param name="backward">The backward set that was reached.</param>
        /// <param name="backwardHash">Position hash of the backward node that was reached.</param>
        private void BuildPath(long forwardHash, PathNodeSet backward = null, long backwardHash = 0L)
        {
            m_path.Clear();
#if SHOW_PATH
            PurgeTempGPS();
#endif

            Log.DebugLog("Obstruction: " + m_obstructingEntity.Entity.nameWithId() + ", match position: " + m_obstructingEntity.MatchPosition + ", position: " + m_obstructingEntity.GetPosition() + ", actual position: " + m_obstructingEntity.Entity.PositionComp.GetPosition());

            PathNode node;
            if (!m_forward.TryGetReached(forwardHash, out node))
            {
                Log.AlwaysLog("Parent hash " + forwardHash + " not found in forward set, failed to build path", Logger.severity.ERROR);
                if (backward.HasReached(forwardHash))
                {
                    Log.AlwaysLog("Backward set does contains hash", Logger.severity.DEBUG);
                }
                PathfindingFailed();
                return;
            }
            while (node.DistToCur != 0f)
            {
#if SHOW_PATH
                ShowPosition(node, "Path");
#endif
                m_path.AddFront(ref node.Position);
                Log.DebugLog("Forward: " + ReportRelativePosition(node.Position));
                if (!m_forward.TryGetReached(node.ParentKey, out node))
                {
                    Log.AlwaysLog("Child hash " + forwardHash + " not found in forward set, failed to build path", Logger.severity.ERROR);
                    if (backward.HasReached(forwardHash))
                    {
                        Log.AlwaysLog("Backward set does contains hash", Logger.severity.DEBUG);
                    }
                    PathfindingFailed();
                    return;
                }
            }
            m_path.AddFront(ref node.Position);
            Log.DebugLog("Forward: " + ReportRelativePosition(node.Position));

            if (backwardHash != 0L)
            {
                if (!backward.TryGetReached(backwardHash, out node))
                {
                    Log.AlwaysLog("Parent hash " + backwardHash + " not found in backward set, failed to build path", Logger.severity.ERROR);
                    if (m_forward.HasReached(forwardHash))
                    {
                        Log.AlwaysLog("Forward set does contains hash", Logger.severity.DEBUG);
                    }
                    PathfindingFailed();
                    return;
                }

                if (forwardHash == backwardHash && node.ParentKey != 0L)
                {
                    if (!backward.TryGetReached(node.ParentKey, out node))
                    {
                        Log.AlwaysLog("First child hash " + backwardHash + " not found in backward set, failed to build path", Logger.severity.ERROR);
                        if (m_forward.HasReached(forwardHash))
                        {
                            Log.AlwaysLog("Forward set does contains hash", Logger.severity.DEBUG);
                        }
                        PathfindingFailed();
                        return;
                    }
                }
                while (node.DistToCur != 0f)
                {
#if SHOW_PATH
                    ShowPosition(node, "Path");
#endif
                    m_path.AddBack(ref node.Position);
                    Log.DebugLog("Backward: " + ReportRelativePosition(node.Position));
                    if (!backward.TryGetReached(node.ParentKey, out node))
                    {
                        Log.AlwaysLog("Child hash " + backwardHash + " not found in backward set, failed to build path", Logger.severity.ERROR);
                        if (m_forward.HasReached(forwardHash))
                        {
                            Log.AlwaysLog("Forward set does contains hash", Logger.severity.DEBUG);
                        }
                        PathfindingFailed();
                        return;
                    }
                }
                m_path.AddBack(ref node.Position);
                Log.DebugLog("Backward: " + ReportRelativePosition(node.Position));
            }

            //#if PROFILE
            //			LogStats();
            //#endif

            foreach (Vector3D position in m_path.m_positions)
            {
                Log.DebugLog("Path: " + ReportRelativePosition(position));
            }

            if (backward != null)
            {
                for (int i = 0; i < m_backwardList.Length; i++)
                {
                    if (m_backwardList[i] == backward)
                    {
                        m_pickedDestination = m_destinations[i];
                        Log.DebugLog("Picked destination: " + m_pickedDestination);
                        break;
                    }
                }
            }

            CurrentState = State.FollowingPath;
            Log.DebugLog("Built path", Logger.severity.INFO);
            //Logger.DebugNotify("Finished Pathfinding", level: Logger.severity.INFO);
            SetNextPathTarget();
        }
Ejemplo n.º 5
0
        /// <summary>
        /// Main entry point while pathfinding.
        /// </summary>
        private void ContinuePathfinding()
        {
            if (m_waitUntil > Globals.UpdateCount)
            {
                m_holdPosition = true;
                OnComplete();
                return;
            }

            Log.DebugLog("m_runningLock == null", Logger.severity.FATAL, condition: m_runningLock == null);

            if (!m_runningLock.TryAcquireExclusive())
            {
                return;
            }
            try
            {
                if (m_runHalt || m_runInterrupt)
                {
                    return;
                }
                FillDestWorld();

                if (!m_canChangeCourse)
                {
                    ContinuePathfinding(m_forward);
                }
                else
                {
                    Log.DebugLog("m_forward == null", Logger.severity.FATAL, condition: m_forward == null);
                    Log.DebugLog("m_backwardList == null", Logger.severity.FATAL, condition: m_backwardList == null);

                    PathNodeSet bestSet = null;
                    foreach (PathNodeSet backSet in m_backwardList)
                    {
                        if (bestSet == null || backSet.CompareTo(bestSet) < 0)
                        {
                            bestSet = backSet;
                        }
                    }
                    Log.DebugLog("bestSet == null", Logger.severity.FATAL, condition: bestSet == null);
                    FindingSet fs = (FindingSet)bestSet;
                    if (fs.Failed)
                    {
                        if (!MoveToArbitrary())
                        {
                            ContinuePathfinding(m_forward);
                        }
                    }
                    else
                    {
                        if (m_forward.CompareTo(bestSet) < 0)
                        {
                            fs = m_forward;
                        }
                        ContinuePathfinding(fs);
                    }
                }
                OnComplete();
            }
            catch
            {
                if (m_runHalt || m_runInterrupt)
                {
                    Log.DebugLog("Exception due to halt/interrupt", Logger.severity.DEBUG);
                    return;
                }
                else
                {
                    Log.AlwaysLog("Pathfinder crashed", Logger.severity.ERROR);
                    CurrentState = State.Crashed;
                    throw;
                }
            }
            finally { m_runningLock.ReleaseExclusive(); }

            PostRun();
        }