public override void update(float deltaTime) { base.update(deltaTime); Player player = Runner.player; crushTimer += deltaTime * 2; float extend = dimen.Y / 2 - crusherDimen.Y / 2; float amount = crushAmount(); topCrush = new Vector2(pos.X, extend * amount); bottomCrush = new Vector2(pos.X, ChunkMap.mapHeight() - extend * amount); if (collidesWith(player, topCrush, crusherDimen)) // collides with top crusher { Runner.player.vel = Vector2.UnitY * 20; Runner.player.die(); } else if (collidesWith(player, bottomCrush, crusherDimen)) // collides with top crusher { Runner.player.vel = -Vector2.UnitY * 20; Runner.player.die(); } else if (collidesWith(player) && !collidesWith(player, pos, new Vector2(dimen.X, bottomCrush.Y - topCrush.Y))) // collides with arm { Runner.player.vel = Vector2.UnitX * 20 * Math.Sign(player.pos.X - pos.X); Runner.player.die(); } Point from = ChunkMap.blockIndices(topCrush - crusherDimen / 2); Point to = ChunkMap.blockIndices(topCrush + crusherDimen / 2); int layer = getLayer(); for (int x = from.X; x <= to.X; x++) { for (int y = from.Y; y <= to.Y; y++) { Vector2 blockPos = new Vector2(x, y); Runner.map.removeBlock(blockPos, new Vector2(10, 10), layer); } } from = ChunkMap.blockIndices(bottomCrush - crusherDimen / 2); to = ChunkMap.blockIndices(bottomCrush + crusherDimen / 2); for (int x = from.X; x <= to.X; x++) { for (int y = from.Y; y <= to.Y; y++) { Vector2 blockPos = new Vector2(x, y); Runner.map.removeBlock(blockPos, new Vector2(10, -10), layer); } } if ((int)crushTimer > crushInc + 1) { crushInc = (int)crushTimer; //SoundPlayer.play("Explosion", 0.1F); } }
public DeathWall(float xPos, float zPos) : base(new Vector2(xPos, ChunkMap.mapHeight() / 2F), zPos) { vel = Vector2.UnitX * 10; hasGravity = false; hasCollision = false; crusher = Textures.get("DeathWallCrusher"); armSegment = Textures.get("DeathWallArm"); crusherDimen = Util.dimen(crusher); armDimen = Util.dimen(armSegment); dimen = new Vector2(armDimen.X, ChunkMap.mapHeight()); }
protected override void Update(GameTime gameTime) { base.Update(gameTime); float deltaTime = delta(gameTime); fpsCounter.update(deltaTime); if ((int)gameTime.TotalGameTime.TotalSeconds > secondsPassed) { secondsPassed = (int)gameTime.TotalGameTime.TotalSeconds; Window.Title = "FPS: " + (int)fpsCounter.AverageFramesPerSecond; } KeyboardState keyState = Keyboard.GetState(); MouseState mouseState = Mouse.GetState(); KeyInfo keys = new KeyInfo(keyState, lastKeyState); MouseInfo mouse = new MouseInfo(mouseState, lastMouseState); lastKeyState = keyState; lastMouseState = mouseState; if (keys.down(Keys.Escape)) { exitGame(); } if (uiScreen != null) { uiScreen.update(mouse, keys, deltaTime); return; } if (keys.pressed(Keys.L)) { startEditMode(); } if (keys.pressed(Keys.S) && keys.down(Keys.LeftControl)) { wiringEditor?.saveWiring(levelName); } if (keys.pressed(Keys.T)) { wiringEditor?.applyWiring(); } if (keys.pressed(Keys.G)) { player.godMode = !player.godMode; } if (keys.pressed(Keys.R)) { restartRun(); } // debug change level if (keys.pressed(Keys.Left)) { lastLevel(); } if (keys.pressed(Keys.Right)) { nextLevel(); } // UI for (int i = uiTransitions.Count - 1; i >= 0; i--) { UITransition transition = uiTransitions[i]; if (transition.deleteFlag) { uiTransitions.RemoveAt(i); continue; } transition.update(deltaTime); } foreach (var element in uiElements) { element.update(mouse, keys, deltaTime); } if (keys.pressed(Keys.P)) { if (!paused) { paused = true; pauseTimer = 0; uiElements = pauseUI; UI.transitionAll(uiElements, element => new SlideIn(element) { endTime = pauseTransitionTime }); } else { unPauseClicked(); } } if (paused && endingPause && uiTransitions.Count == 0) { paused = false; endingPause = false; uiElements = gameUI; } if (paused) { if (endingPause) { pauseTimer -= deltaTime; } else { pauseTimer += deltaTime; } } pauseTimer = Math.Min(pauseTimer, pauseTransitionTime); // Must Be Un-paused to Run Following Code ======= if (paused) { return; } if (!player.dead) { attemptTime += deltaTime; } adjustMusicFade(); if (mouse.leftPressed && keys.down(Keys.LeftShift)) { player.pos = camera.toWorld(mouse.pos, player.zPos); } player.input(keys, deltaTime); if (editMode) { wiringEditor?.input(mouse, keys, deltaTime); } updateEntities(deltaTime); updateParticles(deltaTime); map.update(deltaTime); camera.pos = player.pos - Vector2.UnitY * 5; // screen shake if (screenShakeTime > 0) { screenShakeTime -= deltaTime; camera.pos += Util.polar(screenShakeIntensity * screenShakeTime / screenShakeStart, Util.randomAngle()); } Vector2 diff = camera.screenCenter / (camera.scale * camera.farMult(-2)); float clampCameraBottom = ChunkMap.mapHeight() - 1 - diff.Y; float clampCameraTop = 1 + diff.Y; camera.pos.Y = Math.Clamp(camera.pos.Y, clampCameraTop, clampCameraBottom); for (int i = 0; i < entities.Length; i++) { entities[i] = new List <Entity>(); } foreach (var entity in updatedEntities) { sortIntoEntities(entity); } }
public override void update(float deltaTime) { hasCollision = !godMode; hasGravity = !godMode; float rotMult = (grounded) ? 1 : 0.5F; float toRotSpeed = (vel.X / 20) * Maths.twoPI * rotMult; float rotAccelMult = (grounded) ? 10 : 3F; rotSpeed += (toRotSpeed - rotSpeed) * deltaTime * rotAccelMult; rotation += rotSpeed * deltaTime; deathTime -= deltaTime; if (dead && deathTime <= 0) { Runner.failLevel(); } if (dead) { return; } base.update(deltaTime); collideInsides(); collideTouching(); if (pos.Y > ChunkMap.mapHeight() - 10) { vel = -Vector2.UnitY * 20; die(); } if (pos.Y < 10) { vel = Vector2.UnitY * 20; die(); } if (!dead) { animationTimer -= deltaTime; const float blinkStart = 0.4F; if (animationTimer > 0 && animationTimer < blinkStart) { int index = (int)((blinkStart - animationTimer) / blinkStart * 5); if (index > 2) { index = Math.Max(0, 5 - index); } texture = Textures.get("Blink" + index); } else { texture = Textures.get("Player"); if (animationTimer < 0) { animationTimer = Util.random(3, 10); } } } switchTime -= deltaTime; if (switchTime > 0) { float toZ = Util.revSinLerp(switchTime, switchTimeStart, switchFrom, switchTo); if (!tryMoveToZ(toZ)) { startSwitchTo(switchFrom); SoundPlayer.play("Bonk", 0.5F); } } checkOclusion(); }