public static void Register(PhysicsObject physicsObject) { physicsObjects.Add(physicsObject); if (physicsObject.Static) { staticObjects.Add(physicsObject); } else { dynamicObjects.Add(physicsObject); } }
/// <summary> Adds a <see cref="GameObject"/> to the <see cref="Simulation"/>. </summary> public static void Register(GameObject gameObject) { gameObjects.Add(gameObject); }