//Resize level pieces and existing prefabs
        public void ResizeLevel()
        {
            //resize array based on new sizes with Temp array
            //resize the coordinate grid and initiate rows needed
            //copy old pieces to new list
            //update index of prefabs in new resized grid
            targetLevel.resizeCoordinateGrid();

            PrefColumnSize = targetLevel.TotalColumns;
            PrefRowSize    = targetLevel.TotalRows;
        }