Ejemplo n.º 1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            base.Initialize();

            battleMap = Map.buildDefaultMap(20, 20); //build map

            allCover = Cover.createTestCover(battleMap);
            allies = Character.createTestAllies(5, battleMap);
            enemies = Character.createTestEnemies(5, battleMap); //create teams of characters

            allCharacters.AddRange(allies);
            allCharacters.AddRange(enemies);

            playerTurn = true;

            gameCamera = new Camera(); //create camera

            mapWidth = battleMap.mapWidthInTiles();
            mapHeight = battleMap.mapHeightInTiles();
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            base.Initialize();

            battleMap = Map.buildDefaultMap(20, 20); //build map

            playState = new PlayState(battleMap);
            playState.viewportWidth = graphics.GraphicsDevice.Viewport.Width;
            playState.viewportHeight = graphics.GraphicsDevice.Viewport.Height;

            /*allCover = Cover.createTestCover(battleMap);
            allies = Character.createTestAllies(5, battleMap);
            enemies = Character.createTestEnemies(5, battleMap); //create teams of characters

            allCharacters.AddRange(allies);
            allCharacters.AddRange(enemies);

            playerTurn = true;*/

            gameCamera = new Camera(); //create camera

            mapWidth = battleMap.mapWidthInTiles();
            mapHeight = battleMap.mapHeightInTiles();
        }