Ejemplo n.º 1
0
        public Rotation CreateRotationFromSides(
            CubeCoords coords1, CubeSide side1,
            CubeCoords coords2, CubeSide side2)
        {
            int left1 = coords1.Left;
            int top1 = coords1.Top;
            int depth1 = coords1.Depth;

            int left2 = coords2.Left;
            int top2 = coords2.Top;
            int depth2 = coords2.Depth;

            if (side1 == side2 && coords1 != coords2)
            {
                bool invert;
                Axis? equalsWay = GetEqualsWay(side1,
                    left1, top1, depth1,
                    left2, top2, depth2,
                    out invert);

                if (equalsWay == null)
                    return null;

                Axis rotation = (Axis)equalsWay;
                int layer = CoordsHelper.GetLayerFromAxis(rotation, coords1);

                return new Rotation(rotation, layer, !invert);
            }
            else if (coords1 == coords2 && side1 != side2)
            {
                int sum = (int)Axis.Left + (int)Axis.Top + (int)Axis.Depth;
                Axis axis1 = CoordsHelper.GetAxisFromSide(side1);
                Axis axis2 = CoordsHelper.GetAxisFromSide(side2);

                Axis rotation = (Axis)(sum - (int)axis1 - (int)axis2);
                int layer = CoordsHelper.GetLayerFromAxis(rotation, coords1);

                bool clockwise = false;
                for (int i = 0; i < rotationRules.GetLength(0); i++)
                {
                    if (rotationRules[i, 0] == side1 &&
                        rotationRules[i, 1] == side2)
                    {
                        clockwise = true;
                        break;
                    }
                }

                return new Rotation(rotation, layer, clockwise);
            }

            return null;
        }
Ejemplo n.º 2
0
        public CubeView(DataCube <SmallCube> model, Color[] colorMap, bool removeBlackParts)
        {
            if (colorMap == null)
            {
                throw new ArgumentNullException("colorMap");
            }

            viewCube = new DataCube <CubePart>(model.Size);
            var           partTransform = MatrixHelper.CreateScale(0.9f * 2f / model.Size);
            EmptyCubePart emptyPart     = new EmptyCubePart();

            int maxIndex = model.Size - 1;

            for (int i = 0; i < model.Size; i++)
            {
                for (int j = 0; j < model.Size; j++)
                {
                    for (int k = 0; k < model.Size; k++)
                    {
                        bool isInnerCube =
                            i != 0 && j != 0 && k != 0 &&
                            i != maxIndex && j != maxIndex && k != maxIndex;

                        if (model[i, j, k] == null || removeBlackParts && isInnerCube)
                        {
                            viewCube[i, j, k] = emptyPart;
                        }
                        else
                        {
                            CubePart part = new TPart();
                            PaintCubePart(part, model[i, j, k], colorMap);

                            part.World   *= partTransform;
                            part.Position = CoordsHelper.GetPositionFromCoords(
                                new CubeCoords(i, j, k), model.Size);

                            viewCube[i, j, k] = part;
                        }
                    }
                }
            }
        }