Ejemplo n.º 1
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="dungeon">The dungeon this floor belongs to.</param>
        /// <param name="viewport">The picturebox that will hold the rendered floor. Used to find the size of the characters to be rendered</param>
        /// <param name="w">The width that this floor will have in number of characters.</param>
        /// <param name="h">The height that this floor will have in number of chracetrs.</param>
        public Floor(Dungeon dungeon, PictureBox viewport, int w, int h)
        {
            this.dungeon = dungeon;
            tiles = new DisplayChar[w, h];
            characters = new Character[w, h];
            GenerateLevel();

            charSize = viewport.Width / VIEW_AREA_WIDTH;
            viewAreaHeight = (int)(Math.Round(viewport.Height / charSize));
            renderFont = new Font(FontFamily.GenericMonospace, charSize);
        }
Ejemplo n.º 2
0
 public FinalCombat()
 {
     InitializeComponent();
     dungeon = new Dungeon(map);
     player = new Warrior(dungeon.GetFloor(0).StairsDownLocation.X, dungeon.GetFloor(0).StairsDownLocation.Y+1, 10, 0, 0, 0, 0, 0, Brushes.PowderBlue);
 }