Ejemplo n.º 1
0
        private static void LoadGameData()
        {
            string[] paths = Directory.EnumerateFiles(CombineResourcePath("GameData/"), "*.xml", SearchOption.TopDirectoryOnly).ToArray();
            for (int i = 0; i < paths.Length; i++)
            {
#if DEBUG
                Program.Print(PrintType.Debug, $"Parsing GameData <{paths[i].Split('/').Last()}>");
#endif
                XElement data = XElement.Parse(File.ReadAllText(paths[i]));

                foreach (XElement e in data.Elements("Object"))
                {
                    string id   = e.ParseString("@id");
                    ushort type = e.ParseUshort("@type");
#if DEBUG
                    if (string.IsNullOrWhiteSpace(id))
                    {
                        throw new Exception("Invalid ID.");
                    }
                    if (Type2Object.ContainsKey(type) || Type2Item.ContainsKey(type))
                    {
                        throw new Exception($"Duplicate type <{id}:{type}>");
                    }
                    if (Id2Object.ContainsKey(id) || Id2Item.ContainsKey(id))
                    {
                        throw new Exception($"Duplicate ID <{id}:{type}>");
                    }
#endif

                    switch (e.ParseString("Class"))
                    {
                    case "Skin":
                        Id2Skin[id] = Type2Skin[type] = new SkinDesc(e, id, type);
                        break;

                    case "Player":
                        Id2Object[id] = IdLower2Object[id.ToLower()] = Type2Object[type] = Id2Player[id] = Type2Player[type] = new PlayerDesc(e, id, type);
                        break;

                    case "Equipment":
                    case "Dye":
                        Id2Item[id] = IdLower2Item[id.ToLower()] = Type2Item[type] = new ItemDesc(e, id, type);
                        break;

                    default:
                        Id2Object[id] = IdLower2Object[id.ToLower()] = Type2Object[type] = new ObjectDesc(e, id, type);
                        break;
                    }
                }

                foreach (XElement e in data.Elements("Ground"))
                {
                    string id   = e.ParseString("@id");
                    ushort type = e.ParseUshort("@type");
#if DEBUG
                    if (string.IsNullOrWhiteSpace(id))
                    {
                        throw new Exception("Invalid ID.");
                    }
                    if (Type2Tile.ContainsKey(type))
                    {
                        throw new Exception($"Duplicate type <{id}:{type}>");
                    }
                    if (Id2Tile.ContainsKey(id))
                    {
                        throw new Exception($"Duplicate ID <{id}:{type}>");
                    }
#endif

                    Id2Tile[id] = Type2Tile[type] = new TileDesc(e, id, type);
                }
            }

#if DEBUG
            Program.Print(PrintType.Debug, $"Parsed <{Type2Object.Count}> Objects");
            Program.Print(PrintType.Debug, $"Parsed <{Type2Player.Count}> Player Classes");
            Program.Print(PrintType.Debug, $"Parsed <{Type2Skin.Count}> Skins");
            Program.Print(PrintType.Debug, $"Parsed <{Type2Item.Count}> Items");
            Program.Print(PrintType.Debug, $"Parsed <{Type2Tile.Count}> Tiles");
#endif
        }
Ejemplo n.º 2
0
        public static FameStats CalculateStats(AccountModel acc, CharacterModel character, string killer = "")
        {
            int baseFame  = character.Fame;
            int totalFame = baseFame;

            FameStats stats = new FameStats
            {
                BaseFame = baseFame,
                Bonuses  = new List <FameBonus>()
            }; ClassStatsInfo classStats = acc.Stats.GetClassStats(character.ClassType);

            //Ancestor
            if (acc.Stats.GetClassStats(character.ClassType).BestLevel == 0)
            {
                int bonus = (int)(baseFame * .2f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Ancestor", Fame = bonus
                });
            }

            //First Born
            if (acc.Stats.BestCharFame < baseFame)
            {
                int bonus = (int)(baseFame * .2f);
                totalFame += bonus;
                acc.Stats.BestCharFame = baseFame;
                stats.Bonuses.Add(new FameBonus {
                    Name = "First Born", Fame = bonus
                });
            }

            //Pacifist
            if (character.FameStats.DamageDealt == 0 && character.Level == 20)
            {
                int bonus = (int)(baseFame * .25f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Pacifist", Fame = bonus
                });
            }

            //Thirsty
            if (character.FameStats.PotionsDrank == 0 && character.Level == 20)
            {
                int bonus = (int)(baseFame * .25f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Thirsty", Fame = bonus
                });
            }

            //Mundane
            if (character.FameStats.AbilitiesUsed == 0 && character.Level == 20)
            {
                int bonus = (int)(baseFame * .25f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Mundane", Fame = bonus
                });
            }

            //Boots On The Ground
            if (character.FameStats.Teleports == 0 && character.Level == 20)
            {
                int bonus = (int)(baseFame * .25f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Boots On The Ground", Fame = bonus
                });
            }

            //Tunnel Rat
            if (character.FameStats.PirateCavesCompleted >= 1 &&
                character.FameStats.AbyssOfDemonsCompleted >= 1 &&
                character.FameStats.SnakePitsCompleted >= 1 &&
                character.FameStats.SpiderDensCompleted >= 1 &&
                character.FameStats.SpriteWorldsCompleted >= 1 &&
                character.FameStats.TombsCompleted >= 1 &&
                character.FameStats.UndeadLairsCompleted >= 1)
            {
                int bonus = (int)(baseFame * .1f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Tunnel Rat", Fame = bonus
                });
            }

            //Dungeon Master
            if (character.FameStats.PirateCavesCompleted >= 20 &&
                character.FameStats.AbyssOfDemonsCompleted >= 20 &&
                character.FameStats.SnakePitsCompleted >= 20 &&
                character.FameStats.SpiderDensCompleted >= 20 &&
                character.FameStats.SpriteWorldsCompleted >= 20 &&
                character.FameStats.TombsCompleted >= 20 &&
                character.FameStats.UndeadLairsCompleted >= 20)
            {
                int bonus = (int)(baseFame * .2f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Dungeon Master", Fame = bonus
                });
            }

            //Enemy Of The Gods
            if (((float)character.FameStats.GodKills / character.FameStats.MonsterKills) >= 0.1f)
            {
                int bonus = (int)(baseFame * .1f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Enemy Of The Gods", Fame = bonus
                });
            }

            //Slayer Of The Gods
            if (((float)character.FameStats.GodKills / character.FameStats.MonsterKills) >= 0.5f)
            {
                int bonus = (int)(baseFame * .1f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Slayer Of The Gods", Fame = bonus
                });
            }

            //Oryx Slayer
            if (character.FameStats.OryxKills >= 1)
            {
                int bonus = (int)(baseFame * .1f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Oryx Slayer", Fame = bonus
                });
            }

            //Dominator Of Realms
            if (character.FameStats.OryxKills >= 1000)
            {
                int bonus = (int)(baseFame * .25f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Dominator Of Realms", Fame = bonus
                });
            }

            //Accurate
            if (((float)character.FameStats.ShotsThatDamage / character.FameStats.Shots) >= .25f)
            {
                int bonus = (int)(baseFame * .1f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Accurate", Fame = bonus
                });
            }

            //Sharpshooter
            if (((float)character.FameStats.ShotsThatDamage / character.FameStats.Shots) >= .5f)
            {
                int bonus = (int)(baseFame * .1f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Sharpshooter", Fame = bonus
                });
            }

            //Sniper
            if (((float)character.FameStats.ShotsThatDamage / character.FameStats.Shots) >= .75f)
            {
                int bonus = (int)(baseFame * .1f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Sniper", Fame = bonus
                });
            }

            //Explorer
            if (character.FameStats.TilesUncovered >= 1000000)
            {
                int bonus = (int)(baseFame * .05f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Explorer", Fame = bonus
                });
            }

            //Cartographer
            if (character.FameStats.TilesUncovered >= 4000000)
            {
                int bonus = (int)(baseFame * .05f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Cartographer", Fame = bonus
                });
            }

            //Pathfinder
            if (character.FameStats.TilesUncovered >= 20000000)
            {
                int bonus = (int)(baseFame * .05f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Pathfinder", Fame = bonus
                });
            }

            //Team Player
            if (character.FameStats.LevelUpAssists >= 100)
            {
                int bonus = (int)(baseFame * .1f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Team Player", Fame = bonus
                });
            }

            //Leader Of Men
            if (character.FameStats.LevelUpAssists >= 1000)
            {
                int bonus = (int)(baseFame * .1f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Leader Of Men", Fame = bonus
                });
            }

            //Friend Of The Cubes
            if (character.FameStats.CubeKills == 0 && character.Level == 20)
            {
                int bonus = (int)(baseFame * .1f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Friend Of The Cubes", Fame = bonus
                });
            }

            //Careless
            if (character.FameStats.DamageTaken >= 100000)
            {
                int bonus = (int)(baseFame * .05f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Careless", Fame = bonus
                });
            }

            //Expert Manoeuvres
            if (character.FameStats.DamageTaken == 0 && character.Level == 20)
            {
                int bonus = (int)(baseFame * .5f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Expert Manoeuvres", Fame = bonus
                });
            }

            //Beginner's Luck
            if (character.FameStats.NearDeathEscapes >= 1)
            {
                int bonus = (int)(baseFame * .05f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Beginner's Luck", Fame = bonus
                });
            }

            //Living On The Edge
            if (character.FameStats.NearDeathEscapes >= 50)
            {
                int bonus = (int)(baseFame * .1f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Living On The Edge", Fame = bonus
                });
            }

            //Living In The Nexus
            if (character.FameStats.Escapes >= 1000)
            {
                int bonus = (int)(baseFame * .05f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Living In The Nexus", Fame = bonus
                });
            }

            //Seal The Deal
            if (((float)character.FameStats.MonsterKills / (character.FameStats.MonsterKills + character.FameStats.MonsterAssists) >= 0.5f) && character.Level == 20)
            {
                int bonus = (int)(baseFame * .1f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Seal The Deal", Fame = bonus
                });
            }

            //Realm Riches
            if (character.FameStats.WhiteBags >= 100)
            {
                int bonus = (int)(baseFame * .15f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Realm Riches", Fame = bonus
                });
            }

            //Devil's Advocate
            if (character.FameStats.AbyssOfDemonsCompleted >= 1000 &&
                character.FameStats.CubeKills >= 50000 &&
                character.FameStats.OryxKills >= 666 &&
                killer == "Lava")
            {
                int bonus = (int)(baseFame * 1f);
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Devil's Advocate", Fame = bonus
                });
            }

            //Well Equipped
            int wellEquipped = 0;

            for (int k = 0; k < 4; k++)
            {
                if (character.Inventory[k] != -1)
                {
                    wellEquipped += Resources.Type2Item[(ushort)character.Inventory[k]].FameBonus;
                    wellEquipped += (int)ItemDesc.GetStat(character.ItemDatas[k], ItemData.FameBonus, 1);
                }
            }
            if (wellEquipped > 0)
            {
                int bonus = (int)(baseFame * (wellEquipped / 100.0f));
                totalFame += bonus;
                stats.Bonuses.Add(new FameBonus {
                    Name = "Well Equipped", Fame = bonus
                });
            }

            stats.TotalFame = totalFame;
            return(stats);
        }