// Determines whether a bone is valid for being added into the spine private static bool AddBoneToSpine(Transform bone, ref BipedReferences references, AutoDetectParams autoDetectParams) { if (bone == references.root) { return(false); } bool isLegsParent = bone == references.leftThigh.parent; if (isLegsParent && !autoDetectParams.legsParentInSpine) { return(false); } if (references.pelvis != null) { if (bone == references.pelvis) { return(false); } if (Hierarchy.IsAncestor(references.pelvis, bone)) { return(false); } } return(true); }
public static bool HierarchyIsValid(Transform[] bones) { for (int i = 1; i < bones.Length; i++) { if (!Hierarchy.IsAncestor(bones[i], bones[i - 1])) { return(false); } } return(true); }
// Determines whether a Transform is above the arms private static bool IsNeckBone(Transform bone, Transform leftUpperArm) { if (leftUpperArm.parent != null && leftUpperArm.parent == bone) { return(false); } if (Hierarchy.IsAncestor(leftUpperArm, bone)) { return(false); } return(true); }
// Determines whether a bone is valid for being added into the eyes array private static bool AddBoneToEyes(Transform bone, ref BipedReferences references, AutoDetectParams autoDetectParams) { if (references.head != null) { if (!Hierarchy.IsAncestor(bone, references.head)) { return(false); } } if (bone.GetComponent <SkinnedMeshRenderer>() != null) { return(false); } return(true); }
public static bool IsCommonAncestor(Transform transform, Transform[] transforms) { if (transform == null) { Debug.LogWarning("Transform is null."); return(false); } for (int i = 0; i < transforms.Length; i++) { if (transforms[i] == null) { Debug.Log("Transforms[" + i + "] is null."); return(false); } if (!Hierarchy.IsAncestor(transforms[i], transform) && transforms[i] != transform) { return(false); } } return(true); }
public static Transform GetFirstCommonAncestor(Transform t1, Transform t2) { if (t1 == null) { return(null); } if (t2 == null) { return(null); } if (t1.parent == null) { return(null); } if (t2.parent == null) { return(null); } if (Hierarchy.IsAncestor(t2, t1.parent)) { return(t1.parent); } return(Hierarchy.GetFirstCommonAncestor(t1.parent, t2)); }
/// <summary> /// Detects the references based on naming and hierarchy. /// </summary> public static void DetectReferencesByNaming(ref BipedReferences references, Transform root, AutoDetectParams autoDetectParams) { if (references == null) { references = new BipedReferences(); } Transform[] children = root.GetComponentsInChildren <Transform>(); // Find limbs DetectLimb(BipedNaming.BoneType.Arm, BipedNaming.BoneSide.Left, ref references.leftUpperArm, ref references.leftForearm, ref references.leftHand, children); DetectLimb(BipedNaming.BoneType.Arm, BipedNaming.BoneSide.Right, ref references.rightUpperArm, ref references.rightForearm, ref references.rightHand, children); DetectLimb(BipedNaming.BoneType.Leg, BipedNaming.BoneSide.Left, ref references.leftThigh, ref references.leftCalf, ref references.leftFoot, children); DetectLimb(BipedNaming.BoneType.Leg, BipedNaming.BoneSide.Right, ref references.rightThigh, ref references.rightCalf, ref references.rightFoot, children); // Find head bone references.head = BipedNaming.GetBone(children, BipedNaming.BoneType.Head); // Find Pelvis references.pelvis = BipedNaming.GetNamingMatch(children, BipedNaming.pelvis); // If pelvis is not an ancestor of a leg, it is not a valid pelvis if (references.pelvis == null || !Hierarchy.IsAncestor(references.leftThigh, references.pelvis)) { if (references.leftThigh != null) { references.pelvis = references.leftThigh.parent; } } // Find spine and head bones if (references.leftUpperArm != null && references.rightUpperArm != null && references.pelvis != null && references.leftThigh != null) { Transform neck = Hierarchy.GetFirstCommonAncestor(references.leftUpperArm, references.rightUpperArm); if (neck != null) { Transform[] inverseSpine = new Transform[1] { neck }; Hierarchy.AddAncestors(inverseSpine[0], references.pelvis, ref inverseSpine); references.spine = new Transform[0]; for (int i = inverseSpine.Length - 1; i > -1; i--) { if (AddBoneToSpine(inverseSpine[i], ref references, autoDetectParams)) { Array.Resize(ref references.spine, references.spine.Length + 1); references.spine[references.spine.Length - 1] = inverseSpine[i]; } } // Head if (references.head == null) { for (int i = 0; i < neck.childCount; i++) { Transform child = neck.GetChild(i); if (!Hierarchy.ContainsChild(child, references.leftUpperArm) && !Hierarchy.ContainsChild(child, references.rightUpperArm)) { references.head = child; break; } } } } } // Find eye bones Transform[] eyes = BipedNaming.GetBonesOfType(BipedNaming.BoneType.Eye, children); references.eyes = new Transform[0]; if (autoDetectParams.includeEyes) { for (int i = 0; i < eyes.Length; i++) { if (AddBoneToEyes(eyes[i], ref references, autoDetectParams)) { Array.Resize(ref references.eyes, references.eyes.Length + 1); references.eyes[references.eyes.Length - 1] = eyes[i]; } } } }
private static bool AddBoneToEyes(Transform bone, ref BipedReferences references, BipedReferences.AutoDetectParams autoDetectParams) { return((!(references.head != null) || Hierarchy.IsAncestor(bone, references.head)) && !(bone.GetComponent <SkinnedMeshRenderer>() != null)); }
private static bool IsNeckBone(Transform bone, Transform leftUpperArm) { return((!(leftUpperArm.parent != null) || !(leftUpperArm.parent == bone)) && !Hierarchy.IsAncestor(leftUpperArm, bone)); }
public static void DetectReferencesByNaming(ref BipedReferences references, Transform root, BipedReferences.AutoDetectParams autoDetectParams) { if (references == null) { references = new BipedReferences(); } Transform[] componentsInChildren = root.GetComponentsInChildren <Transform>(); BipedReferences.DetectLimb(BipedNaming.BoneType.Arm, BipedNaming.BoneSide.Left, ref references.leftUpperArm, ref references.leftForearm, ref references.leftHand, componentsInChildren); BipedReferences.DetectLimb(BipedNaming.BoneType.Arm, BipedNaming.BoneSide.Right, ref references.rightUpperArm, ref references.rightForearm, ref references.rightHand, componentsInChildren); BipedReferences.DetectLimb(BipedNaming.BoneType.Leg, BipedNaming.BoneSide.Left, ref references.leftThigh, ref references.leftCalf, ref references.leftFoot, componentsInChildren); BipedReferences.DetectLimb(BipedNaming.BoneType.Leg, BipedNaming.BoneSide.Right, ref references.rightThigh, ref references.rightCalf, ref references.rightFoot, componentsInChildren); references.head = BipedNaming.GetBone(componentsInChildren, BipedNaming.BoneType.Head, BipedNaming.BoneSide.Center, Array.Empty <string[]>()); references.pelvis = BipedNaming.GetNamingMatch(componentsInChildren, new string[][] { BipedNaming.pelvis }); if ((references.pelvis == null || !Hierarchy.IsAncestor(references.leftThigh, references.pelvis)) && references.leftThigh != null) { references.pelvis = references.leftThigh.parent; } if (references.leftUpperArm != null && references.rightUpperArm != null && references.pelvis != null && references.leftThigh != null) { Transform firstCommonAncestor = Hierarchy.GetFirstCommonAncestor(references.leftUpperArm, references.rightUpperArm); if (firstCommonAncestor != null) { Transform[] array = new Transform[] { firstCommonAncestor }; Hierarchy.AddAncestors(array[0], references.pelvis, ref array); references.spine = new Transform[0]; for (int i = array.Length - 1; i > -1; i--) { if (BipedReferences.AddBoneToSpine(array[i], ref references, autoDetectParams)) { Array.Resize <Transform>(ref references.spine, references.spine.Length + 1); references.spine[references.spine.Length - 1] = array[i]; } } if (references.head == null) { for (int j = 0; j < firstCommonAncestor.childCount; j++) { Transform child = firstCommonAncestor.GetChild(j); if (!Hierarchy.ContainsChild(child, references.leftUpperArm) && !Hierarchy.ContainsChild(child, references.rightUpperArm)) { references.head = child; break; } } } } } Transform[] bonesOfType = BipedNaming.GetBonesOfType(BipedNaming.BoneType.Eye, componentsInChildren); references.eyes = new Transform[0]; if (autoDetectParams.includeEyes) { for (int k = 0; k < bonesOfType.Length; k++) { if (BipedReferences.AddBoneToEyes(bonesOfType[k], ref references, autoDetectParams)) { Array.Resize <Transform>(ref references.eyes, references.eyes.Length + 1); references.eyes[references.eyes.Length - 1] = bonesOfType[k]; } } } }
public static bool IsAncestor(Transform transform, Transform ancestor) { return(transform == null || ancestor == null || (!(transform.parent == null) && (transform.parent == ancestor || Hierarchy.IsAncestor(transform.parent, ancestor)))); }