Ejemplo n.º 1
0
        private void Migrate()
        {
            var gameSaveVersion = Migration.saveVersion;

            saveVersion = new PlayerPrefsData <int>("SAVE_VERSION", gameSaveVersion);
            saveVersion.Save();

            if (saveVersion > gameSaveVersion)
            {
                throw new UnityException($"Cannot migrate {saveVersion.Value}->{gameSaveVersion}");
            }

            Debug.Log($"STARTING VERSION MIGRATION: {saveVersion.Value}->{gameSaveVersion}");
            while (saveVersion.Value < gameSaveVersion)
            {
                Migration.Step(saveVersion);
                saveVersion.Value++;
                saveVersion.Save();
            }
            Debug.Log($"SAVE VERSION IS NOW CURRENT: {saveVersion.Value}");

            Debug.Log("Inventory: Migration successful!");
        }
Ejemplo n.º 2
0
        void SaveAll()
        {
            saveVersion.Save();

            disableWait.Save();

            firstLaunch.Save();

            audioStatus.Save();

            playerState.Save();

            worldState.Save();

            currentCompanion.Save();

            ftueState.Save();
        }