Ejemplo n.º 1
0
        /// <summary>
        /// 设置变灰
        /// </summary>
        /// <param name="bTrue"></param>
        /// <param name="obj"></param>
        public static void SetItemIsGray(bool bTrue, GameObject obj)
        {
            UIGray gray3 = obj.GetComponent <UIGray>();

            if (gray3 == null)
            {
                gray3 = obj.AddComponent <UIGray>();
            }
            gray3.gameObject.SetActiveNew(bTrue);
        }
Ejemplo n.º 2
0
 /// <summary>
 /// 设置按钮变灰 及可点击
 /// </summary>
 /// <param name="obj"></param>
 /// <param name="isGray">true变灰</param>
 /// <param name="isActive">true 可点击</param>
 public static void SetGray(GameObject obj, bool isGray, bool isActive = false)
 {
     if (isActive)
     {
         UIGray.Get(obj).SetGrayButActive(isGray);
     }
     else
     {
         UIGray.Get(obj).SetGray(isGray, isActive);
     }
 }
Ejemplo n.º 3
0
        public static UIGray Get(GameObject go)
        {
            UIGray load = go.GetComponent <UIGray>();

            if (load != null)
            {
                load.Start();
            }
            else
            {
                load = go.AddComponent <UIGray>();
                load.Start();
            }
            return(load);
        }