Ejemplo n.º 1
0
        public void loadCutscenes()
        {
            string CutscenePath = "Content/Maps/Cutscenes";

            DirectoryInfo di = new DirectoryInfo(CutscenePath);
            FileInfo[] rgFiles = di.GetFiles("*.*");

            int width;
            List<string> lines;
            string line;
            string name;

            List<int> frames = new List<int>();
            List<string> actorNames = new List<string>();
            List<string> animationNames = new List<string>();
            List<float> xs = new List<float>();
            List<float> ys = new List<float>();

            foreach (FileInfo fi in rgFiles)
            {
                name = fi.Name.Replace(".txt", "");

                Cutscene cutscene = new Cutscene(name);

                if(name.Contains("_ai"))
                {
                    cutscene.name = name.Replace("_ai", "");
                    cutscene.allowInput = true;
                }

                bool cutoff = false;
                lines = new List<string>();
                string[] fields;

                using (StreamReader reader = new StreamReader(CutscenePath + "/" + fi.Name))
                {
                    cutoff = false;

                    frames.Clear();
                    actorNames.Clear();
                    animationNames.Clear();
                    xs.Clear();
                    ys.Clear();

                    line = reader.ReadLine();
                    width = line.Length;

                    while (line != null)
                    {
                        if (line.Substring(1, 3) == "---")
                        {
                            cutoff = true;
                            line = reader.ReadLine();
                            width = line.Length;
                        }

                        if (cutoff)
                        {
                            fields = line.Split(';');

                            int frame = int.Parse(fields[0]);
                            string actorName = fields[1];
                            string animationName = fields[2];

                            bool addFrame = false;

                            for (int i = 0; i < frames.Count; i++)
                            {
                                if (frames[i] == frame && actorNames[i].Trim() == actorName.Trim())
                                    animationNames[i] = animationName;
                                else
                                {
                                    addFrame = true;
                                }
                            }

                            if(addFrame)
                            {
                                frames.Add(frame);
                                actorNames.Add(actorName);
                                animationNames.Add(animationName);
                                xs.Add(0);
                                ys.Add(0);
                            }

                        }
                        else
                        {
                            fields = line.Split(';');

                            int frame = int.Parse(fields[0]);
                            string actorName = fields[1];
                            float x = float.Parse(fields[2]);
                            float y = float.Parse(fields[3]);

                            frames.Add(frame);
                            actorNames.Add(actorName);
                            animationNames.Add("");
                            xs.Add(x);
                            ys.Add(y);
                        }

                        line = reader.ReadLine();
                    }

                    for (int i = 0; i < frames.Count; i++)
                    {
                        CutsceneFrame cutsceneFrame = new CutsceneFrame(frames[i], actorNames[i], animationNames[i], xs[i], ys[i]);
                        cutscene.frames.Add(cutsceneFrame);
                    }

                }

                cutscene.setMaxFrame();
                cutscenes.Add(cutscene);
            }

            loadCutsceneTriggers(cutscenes);
        }
Ejemplo n.º 2
0
        public void UpdateCutscene()
        {
            /*
            if(TileEngine.Map.Name != "downstairs")
                currentCutscene = null;
            */

            if (currentCutscene == null)
                return;

            currentCutscene.currentFrame++;

            //pan camera
            Vector2 camPos = Vector2.Zero;

            foreach (CutsceneFrame frame in currentCutscene.frames)
                if (frame.actorName == "camera" && frame.frame == currentCutscene.currentFrame)
                    camPos = new Vector2(frame.x, frame.y);

            if (oldCamPos != Vector2.Zero)
            {
                if (camPos == Vector2.Zero)
                    camPos = oldCamPos;

                Vector2 movement = camPos - oldCamPos;

                if (movement != Vector2.Zero)
                {
                    //move camera
                    TileEngine.PartyLeaderPosition.Move(movement, false);
                }

            }

            oldCamPos = camPos;

                //update player
                Player player = party.Players[0];

                foreach (CutsceneFrame frame in currentCutscene.frames)
                {
                    if (frame.frame == currentCutscene.currentFrame && player.Name == frame.actorName.Trim())
                    {
                        if (playerProxyStartPosition == Vector2.Zero)
                        {
                            //playerProxyStartPosition = new Vector2(frame.x, frame.y);
                            playerProxyStartPosition = TileEngine.GetScreenPosition(TileEngine.PartyLeaderPosition.TilePosition);
                        }

                        if (playerProxyPosition == Vector2.Zero)
                            playerProxyPosition = new Vector2(frame.x, frame.y);

                        if (frame.x != 0 || frame.y != 0)
                        {
                            Vector2 currentFramePosition = new Vector2(frame.x, frame.y);
                            playerProxyMovement += currentFramePosition - playerProxyPosition;
                            playerProxyPosition = currentFramePosition;
                        }

                        if (frame.animationName != "" && !currentCutscene.allowInput)
                        {
                            player.MapSprite.PlayAnimationByName(getCutsceneAnimation(frame.animationName));

                            if (frame.animationName.EndsWith("U") || frame.animationName.EndsWith("Uw"))
                                TileEngine.PartyLeaderPosition.Direction = Direction.North;
                            if (frame.animationName.EndsWith("D") || frame.animationName.EndsWith("Dw"))
                                TileEngine.PartyLeaderPosition.Direction = Direction.South;
                            if (frame.animationName.EndsWith("L") || frame.animationName.EndsWith("Lw"))
                                TileEngine.PartyLeaderPosition.Direction = Direction.West;
                            if (frame.animationName.EndsWith("R") || frame.animationName.EndsWith("Rw"))
                                TileEngine.PartyLeaderPosition.Direction = Direction.East;
                        }
                    }
                }

                playerProxyMovement += cutsceneAutoStep();

            // update NPCs
            for (int i = 0; i < singleton.npcs.Count; i++ )
            {
                    foreach (CutsceneFrame frame in currentCutscene.frames)
                    {
                        if (npcs[i].Name == "daryxll" && currentCutscene.currentFrame == 200 && frame.frame == 200)
                            npcs[i].Name = npcs[i].Name;

                        if (frame.frame == currentCutscene.currentFrame && npcs[i].Name == frame.actorName.Trim())
                        {
                            Vector2 currentPosition = new Vector2(frame.x, frame.y);

                            if(npcOldPositions[i] == Vector2.Zero)
                                npcOldPositions[i] = currentPosition;

                            if (frame.x != 0 || frame.y != 0)
                            {
                                npcPositions[i] += currentPosition - npcOldPositions[i];
                                npcOldPositions[i] = currentPosition;
                            }

                            if (frame.animationName != "")
                                npcs[i].MapSprite.PlayAnimationByName(getCutsceneAnimation(frame.animationName));

                        }
                    }

            }

                //actions/events
                foreach (CutsceneFrame frame in currentCutscene.frames)
                {
                    if (frame.frame == currentCutscene.currentFrame && frame.actorName.StartsWith("d:"))
                        singleton.screenManager.AddScreen(new DialogueScreen("Dialogue Screen", frame.actorName.Replace("d:", "")));

                    if (frame.frame == currentCutscene.currentFrame && frame.actorName.StartsWith("ts:"))
                    {
                        string[] param = frame.actorName.Replace("ts:", "").Split('_');
                        singleton.screenManager.AddScreen(new TextScreen(int.Parse(param[0]), param[1]));
                    }

                    if (frame.frame == currentCutscene.currentFrame && frame.actorName.StartsWith("f:"))
                    {
                        foreach (MapEntry<FixedCombat> fight in TileEngine.Map.FixedCombatEntries)
                        {
                            if (fight.Content.Name == frame.actorName.Replace("f:", ""))
                                EncounterFixedCombat(fight);
                        }
                    }

                    if (frame.frame == currentCutscene.currentFrame && frame.actorName.StartsWith("w:"))
                    {
                        if (frame.actorName.Replace("w:", "") == party.Players[0].Name)
                            playerProxyStartPosition = new Vector2(frame.x, frame.y);

                        for (int i = 0; i < npcs.Count; i++)
                            if(frame.actorName.Replace("w:", "") == npcs[i].Name)
                                npcPositions[i] =  new Vector2(frame.x, frame.y);
                    }

                    if (frame.frame == currentCutscene.currentFrame && frame.actorName.StartsWith("wmap:"))
                    {
                        for (int i = 0; i < npcs.Count; i++)
                            if (frame.actorName.Replace("wmap:", "") == npcs[i].Name)
                                npcPositions[i] = TileEngine.GetScreenPosition(npcs[i].MapPosition);
                    }

                    if (frame.frame == currentCutscene.currentFrame && frame.actorName.StartsWith("wxy:"))
                    {
                        for (int i = 0; i < npcs.Count; i++)
                            if (frame.actorName.Replace("wxy:", "") == npcs[i].Name)
                                npcPositions[i] = new Vector2(TileEngine.Map.QuestNpcEntries[i].MapPosition.X, TileEngine.Map.QuestNpcEntries[i].MapPosition.Y);
                    }

                    if (frame.frame == currentCutscene.currentFrame && frame.actorName.StartsWith("c:"))
                    {
                        foreach(Cutscene c in cutscenes)
                            if (c.name == frame.actorName.Replace("c:", ""))
                            {
                                currentCutscene.currentFrame = 0;
                                currentCutscene = c;
                            }
                    }

                    if (frame.frame == currentCutscene.currentFrame && frame.actorName.StartsWith("fp:"))
                    {
                        for (int i = 0; i < npcs.Count; i++)
                            if (frame.actorName.Replace("fp:", "") == npcs[i].Name)
                            {
                                npcs[i].Direction = facePlayer(npcPositions[i]);
                                npcs[i].ResetAnimation(false);
                            }
                    }

                    if (frame.frame == currentCutscene.currentFrame && frame.actorName.StartsWith("s:"))
                    {
                        loadSong(frame.actorName.Replace("s:", ""));
                    }

                    if (frame.frame == currentCutscene.currentFrame && frame.actorName.StartsWith("se:"))
                    {
                        loadSoundEffect(frame.actorName.Replace("se:", ""));
                    }

                    if (frame.frame == currentCutscene.currentFrame && frame.actorName.StartsWith("r:"))
                    {
                        removeOverlay(frame.actorName.Replace("r:", ""));
                    }

                    if (frame.frame == currentCutscene.currentFrame && frame.actorName.StartsWith("moveToTile:"))
                    {
                        moveToTile(frame.actorName.Replace("moveToTile:", ""));
                    }

                    if (frame.frame == currentCutscene.currentFrame && frame.actorName.StartsWith("goTo:"))
                    {
                        currentCutscene.currentFrame = int.Parse(frame.actorName.Replace("goTo:", ""));
                    }

                    if (frame.frame == currentCutscene.currentFrame && frame.actorName.StartsWith("setCam:"))
                    {
                        setCamera(frame.actorName.Replace("setCam:", ""));
                    }

                    if (frame.frame == currentCutscene.currentFrame && frame.actorName.StartsWith("tileOverride:"))
                    {
                        activateTileOverride(frame.actorName.Replace("tileOverride:", ""));
                    }

                    if (frame.frame == currentCutscene.currentFrame && frame.actorName.StartsWith("act:"))
                    {
                        foreach (CutsceneTrigger ct in CutsceneTriggers)
                            if (ct.cutscene.name == frame.actorName.Replace("act:", ""))

                                ct.activated = false;
                    }

                    if (frame.frame == currentCutscene.currentFrame && frame.actorName.StartsWith("deact:"))
                    {
                        foreach (CutsceneTrigger ct in CutsceneTriggers)
                            if (ct.cutscene.name == frame.actorName.Replace("deact:", ""))
                                ct.activated = true;
                    }

                    if (frame.frame == currentCutscene.currentFrame && frame.actorName.StartsWith("cm:"))
                    {
                        ChangeMap(frame.actorName.Replace("cm:", ""), null);
                    }

                    if (frame.frame == currentCutscene.currentFrame && frame.actorName.StartsWith("e:"))
                    {
                        string[] list = frame.actorName.Replace("e:", "").Split('_');

                        foreach (string item in list)
                        {
                            if (item == "rain")
                            {
                                loadRain();
                            }

                            if (item == "darken")
                            {
                                loadDarken();
                            }

                            if (item == "dusk")
                            {
                                loadDusk();
                            }

                            if (item == "black")
                            {
                                loadBlack();
                            }

                            if (item == "thunder")
                            {
                                loadLightening();
                            }

                            if (item == "fog")
                            {
                                loadFog();
                            }

                            if (item == "mist")
                            {
                                loadMist();
                            }

                            if (item == "red")
                            {
                                loadRed();
                            }

                            if (item == "blue")
                            {
                                loadBlue();
                            }

                            if (item.StartsWith("cf:"))
                            {
                                string[] param = item.Replace("cf:", "").Split(',');
                                loadColorFade(int.Parse(param[0]), float.Parse(param[1]), float.Parse(param[2]), param[3]);
                            }
                        }
                    }
                }

            //end cutscene
            if (currentCutscene.currentFrame == currentCutscene.maxFrame)
            {
                currentCutscene.currentFrame = 0;
                currentCutscene = null;

                //update player position
                Vector2 playerCustsceneDist = playerProxyStartPosition + playerProxyMovement - TileEngine.PartyLeaderPosition.ScreenPosition;
                //TileEngine.PartyLeaderPosition.Move(playerCustsceneDist, false);

                // update NPCs positions
                for (int i = 0; i < singleton.npcs.Count; i++)
                    npcOldPositions[i] = Vector2.Zero;

                playerProxyMovement = Vector2.Zero;
                playerProxyPosition = Vector2.Zero;
                playerProxyStartPosition = Vector2.Zero;
                playerProxyAutoMove = Vector2.Zero;

                oldCamPos = Vector2.Zero;
            }
        }
Ejemplo n.º 3
0
        public void checkDialogue()
        {
            Vector2 playerPosition = new Vector2(
                TileEngine.PartyLeaderPosition.TilePosition.X * TileEngine.Map.TileSize.X + TileEngine.PartyLeaderPosition.TileOffset.X
               , TileEngine.PartyLeaderPosition.TilePosition.Y * TileEngine.Map.TileSize.Y + TileEngine.PartyLeaderPosition.TileOffset.Y
               );

            float deltaX = 0;
            float deltaY = 0;

            for (int i = 0; i < singleton.npcs.Count; i++)
            {
                deltaX = npcPositions[i].X - playerPosition.X;
                deltaY = npcPositions[i].Y - playerPosition.Y;

                if (Math.Sqrt(deltaX * deltaX + deltaY * deltaY) < 64)
                    if ((InputManager.IsActionPressed(InputManager.Action.Ok) || InputManager.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.Enter)))
                    {
                        //check for cutscene
                        foreach(CutsceneTrigger ct in CutsceneTriggers)
                            if (ct.npcName == npcs[i].Name &&
                               ct.mapName == TileEngine.Map.Name && !ct.activated)
                            {
                                currentCutscene = ct.cutscene;

                                if(!ct.repeat)
                                    ct.activated = true;
                            }

                        //normal dialogue
                        if(currentCutscene == null)
                            singleton.screenManager.AddScreen(new DialogueScreen("Dialogue Screen", "DUDE"));

                    }

            }
        }