public Karmesine() : base("karmesine", "Karmesine", string.Empty) { MeltingTemperature = 800; ColorTransform = ColorMatrix.TwoColorLight(new Color(198, 77, 55), new Color(242, 214, 208)); Parts[ToolArrow.Tip] = "fork"; AddDurability(100, 1, 0); AddItemEffect(ToolBlade.Blade, new EffectElement(this, Element.Slash, 1.0)); AddItemEffect(ToolAdze.Head, new EffectElement(this, Element.Pierce, 0.5)); AddItemEffect(ToolAdze.Head, new EffectElement(this, Element.Bludgeon, 0.5)); AddEffect(ToolAdze.Head, new EffectStat(this, Stat.MiningLevel, 2)); AddEffect(ToolAdze.Head, new EffectStatPercent(this, Stat.MiningSpeed, 0.7)); AddOffensiveEffect(new EffectStat(this, Stat.Attack, 10)); AddOffensiveEffect(new EffectStatPercent(this, Stat.Attack, 0.2)); AddHandleEffect(new EffectStatPercent(this, Stat.MiningSpeed, -0.4)); AddPlateEffect(new EffectStat(this, Stat.Defense, 10)); AddFullEffect(new EffectStat(this, Element.Bludgeon.Resistance, 5)); AddShieldEffect(new EffectStat(this, Stat.BlockChance, 0.15)); AddShieldEffect(new EffectStat(this, Stat.BlockValue, 10)); AddShieldEffect(new EffectStat(this, Stat.Defense, 5)); AddShieldEffect(new EffectStat(this, Element.Bludgeon.Resistance, 10)); AddItemEffect(ToolArrow.Tip, new EffectElement(this, Element.Pierce, 1.0)); AddOffensiveEffect(new EffectTrait(this, Trait.Sharp)); AddArmorEffect(new EffectTrait(this, Trait.Stiff)); AddShieldEffect(new EffectTrait(this, Trait.BloodShield)); //Arrow: Heartripper - Bleed on impact. Deal damage to enemies behind impact location. }
public Meteorite() : base("meteorite", "Meteorite", string.Empty) { MeltingTemperature = 600; ColorTransform = ColorMatrix.TwoColorLight(new Color(69, 75, 54), new Color(157, 167, 143)); Parts[ToolBlade.Blade] = "rip"; Parts[ToolAdze.Head] = "sledge"; AddDurability(500, 0.6, 0.1); AddEffect(ToolAdze.Head, new EffectStat(this, Stat.MiningLevel, 1)); AddEffect(ToolAdze.Head, new EffectStatPercent(this, Stat.MiningSpeed, 0.5)); AddItemEffect(ToolBlade.Blade, new EffectElement(this, Element.Slash, 1.3)); AddItemEffect(ToolAdze.Head, new EffectElement(this, Element.Bludgeon, 1.0)); AddOffensiveToolEffect(new EffectStat(this, Stat.Attack, 15)); AddItemEffect(ToolArrow.Tip, new EffectElement(this, Element.Pierce, 1.0)); //Sword: Geddon - Extra damage to Man-made targets AddEffect(ToolAdze.Head, new EffectTrait(this, Trait.Crumbling)); AddEffect(ToolAdze.Head, new EffectTrait(this, Trait.Pulverizing)); AddShieldEffect(new EffectTrait(this, Trait.MeteorBash)); //Armor: //Arrow: }
public Jauxum() : base("jauxum", "Jauxum", string.Empty) { MeltingTemperature = 550; ColorTransform = ColorMatrix.TwoColorLight(new Color(105, 142, 64), new Color(208, 251, 121)); Parts[ToolArrow.Tip] = "small"; AddDurability(100, 1, 0); AddEffect(ToolAdze.Head, new EffectStat(this, Stat.MiningLevel, 2)); AddEffect(ToolAdze.Head, new EffectStatPercent(this, Stat.MiningSpeed, 0.3)); AddItemEffect(ToolBlade.Blade, new EffectElement(this, Element.Slash, 1.0)); AddItemEffect(ToolAdze.Head, new EffectElement(this, Element.Pierce, 0.5)); AddItemEffect(ToolAdze.Head, new EffectElement(this, Element.Bludgeon, 0.5)); AddOffensiveToolEffect(new EffectStat(this, Stat.Attack, 10)); AddHandleEffect(new EffectStatPercent(this, Stat.HP, -0.2)); AddFullEffect(new EffectStat(this, Element.Pierce.Resistance, 5)); AddFullEffect(new EffectStatPercent(this, Element.Poison.DamageRate, -0.3)); AddItemEffect(ToolArrow.Tip, new EffectElement(this, Element.Pierce, 0.5)); AddItemEffect(ToolArrow.Tip, new EffectElement(this, Element.Poison, 0.5)); AddBladeEffect(new EffectTrait(this, Trait.Poxic)); AddAdzeEffect(new EffectTrait(this, Trait.SlimeEater)); AddPlateEffect(new EffectTrait(this, Trait.SludgeArmor)); //Shield: //Arrow: Poison Bolt - Poison on impact }
public Terrax() : base("terrax", "Terrax", string.Empty) { Priority = 3; MeltingTemperature = 1900; ColorTransform = ColorMatrix.TwoColorLight(new Color(82, 96, 101), new Color(254, 250, 222)); Parts[ToolBlade.Blade] = "rip"; Parts[ToolAdze.Head] = "reap"; AddEffect(ToolAdze.Head, new EffectStat(this, Stat.MiningLevel, 3)); AddEffect(ToolAdze.Head, new EffectStatPercent(this, Stat.MiningSpeed, 0.3)); AddItemEffect(ToolBlade.Blade, new EffectElement(this, Element.Slash, 1.0)); AddItemEffect(ToolAdze.Head, new EffectElement(this, Element.Pierce, 0.5)); AddItemEffect(ToolAdze.Head, new EffectElement(this, Element.Bludgeon, 0.5)); AddHandleEffect(new EffectStatPercent(this, Stat.MiningSpeed, 0.15)); AddHandleEffect(new EffectStatPercent(this, Stat.Defense, 0.3)); Random random = new Random(); AddOffensiveToolEffect(new EffectStat(this, Stat.Attack, 30)); //AddHeadEffect(new Trait(this, "Slaughtering", "More drops, but no experience.")); AddHeadEffect(new EffectTrait(this, Trait.Slaughtering)); }
public Tiberium() : base("tiberium", "Tiberium", string.Empty) { MeltingTemperature = 260; ColorTransform = ColorMatrix.TwoColorLight(new Color(92, 156, 65), new Color(238, 251, 77)); Parts[ToolArrow.Tip] = "bomb"; AddDurability(50, 0.5, 0.1); AddEffect(ToolAdze.Head, new EffectStat(this, Stat.MiningLevel, 1)); AddEffect(ToolAdze.Head, new EffectStatPercent(this, Stat.MiningSpeed, 0.2)); AddItemEffect(ToolBlade.Blade, new EffectElement(this, Element.Slash, 1.0)); AddItemEffect(ToolAdze.Head, new EffectElement(this, Element.Pierce, 0.5)); AddItemEffect(ToolAdze.Head, new EffectElement(this, Element.Bludgeon, 0.5)); AddHandleEffect(new EffectStatPercent(this, Element.Thunder.DamageRate, -0.20)); AddPlateEffect(new EffectStatPercent(this, Element.Thunder.DamageRate, -0.20)); AddPlateEffect(new EffectStatPercent(this, Element.Fire.DamageRate, +0.40)); AddItemEffect(ToolArrow.Tip, new EffectElement(this, Element.Bludgeon, 1.0)); AddOffensiveToolEffect(new EffectStat(this, Stat.Attack, 20)); AddFullEffect(new EffectTrait(this, Trait.Unstable)); AddEffect(ToolArrow.Tip, new EffectTrait(this, Trait.Discharge)); AddEffect(ToolArrow.Limb, new EffectTrait(this, Trait.Charged)); //Shield: Reactive - Explode on hit, deals damage in facing direction //Arrow: Charge - Arcs to nearby enemies in flight //Arrow: Discharge - Explodes into lightning on impact }
public Dilithium() : base("dilithium", "Dilithium", string.Empty) { FuelTemperature = 2000; MeltingTemperature = 75; ColorTransform = ColorMatrix.TwoColorLight(new Color(35 * 2, 86 * 2, 79 * 2), new Color(234, 252, 253)); Parts[ToolArrow.Tip] = "small"; AddDurability(50, 0.5, 0.1); AddItemEffect(ToolBlade.Blade, new EffectElement(this, Element.Slash, 1.0)); AddItemEffect(ToolAdze.Head, new EffectElement(this, Element.Pierce, 0.5)); AddItemEffect(ToolAdze.Head, new EffectElement(this, Element.Bludgeon, 0.5)); //Weapons AddOffensiveToolEffect(new EffectStat(this, Stat.Attack, 10)); AddOffensiveToolEffect(new EffectTrait(this, Trait.Holy)); AddItemEffect(ToolArrow.Tip, new EffectElement(this, Element.Pierce, 0.5)); AddItemEffect(ToolArrow.Tip, new EffectElement(this, Element.Holy, 0.5)); //Plate AddPlateEffect(new EffectStatPercent(this, Element.Holy.DamageRate, -0.10)); AddPlateEffect(new EffectStat(this, Stat.Defense, 3)); AddShieldEffect(new EffectTrait(this, Trait.Spotlight)); }
public Ovium() : base("ovium", "Ovium", string.Empty) { MeltingTemperature = 700; ColorTransform = ColorMatrix.TwoColorLight(new Color(94, 101, 170), new Color(215, 227, 253)); Parts[ToolArrow.Tip] = "bomb"; AddDurability(100, 1, 0); AddItemEffect(ToolBlade.Blade, new EffectElement(this, Element.Slash, 1.0)); AddItemEffect(ToolAdze.Head, new EffectElement(this, Element.Pierce, 0.5)); AddItemEffect(ToolAdze.Head, new EffectElement(this, Element.Bludgeon, 0.5)); AddEffect(ToolAdze.Head, new EffectStat(this, Stat.MiningLevel, 2)); AddEffect(ToolAdze.Head, new EffectStatPercent(this, Stat.MiningSpeed, 0.5)); AddFullEffect(new EffectStat(this, Element.Slash.Resistance, 5)); AddItemEffect(ToolArrow.Tip, new EffectElement(this, Element.Bludgeon, 1.0)); AddOffensiveToolEffect(new EffectStat(this, Stat.Attack, 10)); AddHandleEffect(new EffectStatPercent(this, Stat.Attack, -0.4)); AddHandleEffect(new EffectStatPercent(this, Stat.Defense, +0.2)); AddFullEffect(new EffectTrait(this, Trait.Fuming)); //Adze: Steam Injection - Extra ore drop for ores that melt at low temperatures //Armor: //Shield: //Arrow: Smoke Bolt - Create smoke cloud on impact. Create poison/acid smoke in certain cases. }
public static ColorMatrix Sun() { var color = ColorMatrix.Greyscale(); color *= ColorMatrix.Translate(new Color(50, 50, 50)); color *= ColorMatrix.TwoColorLight(new Color(222, 96, 12), new Color(252, 253, 193)); color = ColorMatrix.Lerp(color, ColorMatrix.Identity, 0.33f); //color *= ColorMatrix.Scale(2); return(color); }
public static ColorMatrix Ender() { var color = ColorMatrix.Greyscale(); color *= ColorMatrix.Translate(new Color(50, 50, 50)); color *= ColorMatrix.TwoColorLight(new Color(103, 21, 138), new Color(196, 223, 251)); color = ColorMatrix.Lerp(color, ColorMatrix.Identity, 0.33f); //color *= ColorMatrix.Scale(2); return(color); }
public Astrium() : base("astrium", "Astrium", string.Empty) { MeltingTemperature = 2000; ColorTransform = ColorMatrix.TwoColorLight(new Color(112, 46, 81), new Color(179, 197, 225)); Parts[ToolBlade.Blade] = "rip"; Parts[ToolAdze.Head] = "sledge"; AddEffect(ToolAdze.Head, new EffectStat(this, Stat.MiningLevel, 3)); AddEffect(ToolAdze.Head, new EffectStatPercent(this, Stat.MiningSpeed, 0.3)); AddItemEffect(ToolBlade.Blade, new EffectElement(this, Element.Slash, 1.0)); AddItemEffect(ToolAdze.Head, new EffectElement(this, Element.Bludgeon, 1.0)); AddHandleEffect(new EffectStatPercent(this, Stat.MiningSpeed, 0.15)); AddOffensiveToolEffect(new EffectStat(this, Stat.Attack, 30)); }
public Cobalt() : base("cobalt", "Cobalt", string.Empty) { MeltingTemperature = 2000; ColorTransform = ColorMatrix.TwoColorLight(new Color(61, 106, 143), new Color(63, 233, 233)); Parts[ToolBlade.Blade] = "rip"; Parts[ToolAdze.Head] = "sledge"; AddEffect(ToolAdze.Head, new EffectStat(this, Stat.MiningLevel, 3)); AddEffect(ToolAdze.Head, new EffectStatPercent(this, Stat.MiningSpeed, 0.3)); AddItemEffect(ToolBlade.Blade, new EffectElement(this, Element.Slash, 1.0)); AddItemEffect(ToolAdze.Head, new EffectElement(this, Element.Bludgeon, 1.0)); AddHandleEffect(new EffectStatPercent(this, Stat.MiningSpeed, 0.15)); AddOffensiveToolEffect(new EffectStat(this, Stat.Attack, 30)); }
public Tritonite() : base("tritonite", "Tritonite", string.Empty) { MeltingTemperature = 2000; ColorTransform = ColorMatrix.TwoColorLight(new Color(23, 29, 96), new Color(85, 190, 196)) * ColorMatrix.Scale(1.2f); Parts[ToolBlade.Blade] = "rip"; Parts[ToolAdze.Head] = "sledge"; Parts[ToolArrow.Tip] = "fork"; AddEffect(ToolAdze.Head, new EffectStat(this, Stat.MiningLevel, 3)); AddEffect(ToolAdze.Head, new EffectStatPercent(this, Stat.MiningSpeed, 0.3)); AddItemEffect(ToolBlade.Blade, new EffectElement(this, Element.Slash, 1.0)); AddItemEffect(ToolAdze.Head, new EffectElement(this, Element.Bludgeon, 1.0)); AddHandleEffect(new EffectStatPercent(this, Stat.MiningSpeed, 0.15)); AddOffensiveToolEffect(new EffectStat(this, Stat.Attack, 30)); }
public Ignitz() : base("ignitz", "Ignitz", string.Empty) { MeltingTemperature = 2000; ColorTransform = ColorMatrix.TwoColorLight(new Color(188, 95, 92), new Color(255, 186, 26)) * ColorMatrix.Scale(1.3f); Parts[ToolBlade.Blade] = "rip"; Parts[ToolAdze.Head] = "sledge"; Parts[ToolArrow.Tip] = "bomb"; AddEffect(ToolAdze.Head, new EffectStat(this, Stat.MiningLevel, 3)); AddEffect(ToolAdze.Head, new EffectStatPercent(this, Stat.MiningSpeed, 0.3)); AddItemEffect(ToolBlade.Blade, new EffectElement(this, Element.Slash, 1.0)); AddItemEffect(ToolAdze.Head, new EffectElement(this, Element.Bludgeon, 1.0)); AddHandleEffect(new EffectStatPercent(this, Stat.MiningSpeed, 0.15)); AddOffensiveToolEffect(new EffectStat(this, Stat.Attack, 30)); }
public Aurorium() : base("aurorium", "Aurorium", string.Empty) { MeltingTemperature = 2000; ColorTransform = ColorMatrix.TwoColorLight(new Color(191, 51, 86), new Color(243, 209, 218)); Parts[ToolBlade.Blade] = "rip"; Parts[ToolAdze.Head] = "sledge"; Parts[ToolArrow.Tip] = "small"; AddEffect(ToolAdze.Head, new EffectStat(this, Stat.MiningLevel, 3)); AddEffect(ToolAdze.Head, new EffectStatPercent(this, Stat.MiningSpeed, 0.3)); AddItemEffect(ToolBlade.Blade, new EffectElement(this, Element.Slash, 1.0)); AddItemEffect(ToolAdze.Head, new EffectElement(this, Element.Bludgeon, 1.0)); AddHandleEffect(new EffectStatPercent(this, Stat.MiningSpeed, 0.15)); AddOffensiveToolEffect(new EffectStat(this, Stat.Attack, 30)); }
public Triberium() : base("triberium", "Triberium", string.Empty) { Priority = 2; MeltingTemperature = 760; ColorTransform = ColorMatrix.TwoColorLight(new Color(92, 156, 65), new Color(187, 253, 204)); AddDurability(100, 1.0, 0); AddEffect(ToolAdze.Head, new EffectStat(this, Stat.MiningLevel, 2)); AddEffect(ToolAdze.Head, new EffectStatPercent(this, Stat.MiningSpeed, 0.2)); AddItemEffect(ToolBlade.Blade, new EffectElement(this, Element.Slash, 1.0)); AddItemEffect(ToolAdze.Head, new EffectElement(this, Element.Pierce, 0.5)); AddItemEffect(ToolAdze.Head, new EffectElement(this, Element.Bludgeon, 0.5)); AddOffensiveToolEffect(new EffectStat(this, Stat.Attack, 5)); AddEffect(ToolAdze.Head, new EffectTrait(this, Trait.Fragile)); AddItemEffect(ToolArrow.Tip, new EffectElement(this, Element.Pierce, 0.5)); AddItemEffect(ToolArrow.Tip, new EffectElement(this, Element.Wind, 0.5)); }
public Manyullyn() : base("manyullyn", "Manyullyn", string.Empty) { Priority = 3; MeltingTemperature = 1900; ColorTransform = ColorMatrix.TwoColorLight(new Color(96, 57, 174), new Color(222, 118, 248)); Parts[ToolBlade.Blade] = "rip"; Parts[ToolAdze.Head] = "reap"; AddEffect(ToolAdze.Head, new EffectStat(this, Stat.MiningLevel, 3)); AddEffect(ToolAdze.Head, new EffectStatPercent(this, Stat.MiningSpeed, 0.3)); AddItemEffect(ToolBlade.Blade, new EffectElement(this, Element.Slash, 1.0)); AddItemEffect(ToolAdze.Head, new EffectElement(this, Element.Pierce, 0.5)); AddItemEffect(ToolAdze.Head, new EffectElement(this, Element.Bludgeon, 0.5)); AddHandleEffect(new EffectStatPercent(this, Stat.MiningSpeed, 0.15)); AddHandleEffect(new EffectStatPercent(this, Stat.Defense, 0.3)); AddOffensiveToolEffect(new EffectStat(this, Stat.Attack, 30)); }
public Obsidiorite() : base("obsidiorite", "Obsidiorite", string.Empty) { MeltingTemperature = 1100; ColorTransform = ColorMatrix.TwoColorLight(new Color(69 / 2, 54 / 2, 75 / 2), new Color(157, 143, 167)); Parts[ToolBlade.Blade] = "disembowel"; Parts[ToolBlade.Guard] = "binding"; Parts[ToolAdze.Head] = "sledge"; AddItemEffect(ToolBlade.Blade, new EffectElement(this, Element.Slash, 0.7)); AddItemEffect(ToolBlade.Blade, new EffectElement(this, Element.Pierce, 0.3)); AddItemEffect(ToolAdze.Head, new EffectElement(this, Element.Bludgeon, 1.0)); AddEffect(ToolAdze.Head, new EffectStat(this, Stat.MiningLevel, 1)); AddEffect(ToolAdze.Head, new EffectStatPercent(this, Stat.MiningSpeed, 0.5)); AddFullEffect(new EffectTrait(this, Trait.Alien)); AddHandleEffect(new EffectStatPercent(this, Element.Fire.DamageRate, -0.10)); AddOffensiveToolEffect(new EffectStat(this, Stat.Attack, 10)); AddItemEffect(ToolArrow.Tip, new EffectElement(this, Element.Pierce, 1.0)); }