Ejemplo n.º 1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            ServiceLocator.Initialize();

            cave.Initialize();
            player.AddComponent(new PlayerMovingComponent());
            player.AddComponent(cave.GenerateMapHitbox());
            player.AddComponent(new StaffComponent());
            camera.Initialize();

            base.Initialize();
        }