public void AddNewShip() { Starship ship = StarshipTools.GetRandomPirateShip(_pirateSpecies); ShipNode node = new ShipNode(ship) { Parent = this }; Children.Add(node); }
public override void Generate() { if (Globals.RollD10() >= 5) { _pirateDenContainsWayfarerStation = true; } _pirateSpecies = Species.Random; while (true) { _pirateSpecies = StarshipTools.GetRandomSpecies(); if (_pirateSpecies == Species.Human || (_pirateSpecies == Species.Ork && Properties.Settings.Default.BookBattlefleetKoronus) || (_pirateSpecies == Species.Eldar && Properties.Settings.Default.BookBattlefleetKoronus) || (_pirateSpecies == Species.RakGol && Properties.Settings.Default.BookBattlefleetKoronus) || (_pirateSpecies == Species.ChaosReaver && Properties.Settings.Default.BookBattlefleetKoronus) || (_pirateSpecies == Species.DarkEldar && Properties.Settings.Default.BookBattlefleetKoronus && Properties.Settings.Default.BookTheSoulReaver)) { break; } } //_pirateDenShips = new List<DocContentItem>(); int tempValue1 = Globals.RollD5() + 4; int tempValue2 = Globals.RollD5() + 4; int totalShips = tempValue1 < tempValue2 ? tempValue1 : tempValue2; for (int i = 0; i < totalShips; i++) { Starship ship = StarshipTools.GetRandomPirateShip(_pirateSpecies); ShipNode node = new ShipNode(ship) { Parent = this }; Children.Add(node); } }