public AggressiveEnemy(IMap map, PathToPlayer path) {
     _map = map;
     _path = path;
 }
Ejemplo n.º 2
0
 private void addAggressiveEnemies(int numberOfEnemies) {
     for (int i = 0; i < numberOfEnemies; i++) {
         // Find a new empty cell for each enemy
         Cell enemyCell = getRandomEmptyCell();
         var pathFromAggressiveEnemy =
           new PathToPlayer(_player, _map, Content.Load<Texture2D>("gemYellow"));
         pathFromAggressiveEnemy.CreateFrom(enemyCell.X, enemyCell.Y);
         var enemy = new AggressiveEnemy(_map, pathFromAggressiveEnemy) {
             X = enemyCell.X,
             Y = enemyCell.Y,
             Scale = 0.25f,
             Sprite = Content.Load<Texture2D>("Hound"),
             ArmorClass = 10,
             AttackBonus = 0,
             Damage = Dice.Parse("d3"),
             Health = 10,
             Name = "Hunting Hound"
         };
         // Add each enemy to list of enemies
         _aggressiveEnemies.Add(enemy);
     }
 }