Ejemplo n.º 1
0
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            _spriteBatch = new SpriteBatch(_graphics.GraphicsDevice);
            Services.AddService(typeof(SpriteBatch), _spriteBatch);

            _audio = new AudioLibrary();
            _audio.LoadContent(this.Content);
            Services.AddService(typeof(AudioLibrary), _audio);

            helpBackgroundTexture = Content.Load<Texture2D>("helpbackground");
            helpForegroundTexture = Content.Load<Texture2D>("helpforeground");
            _helpScene = new HelpScene(this, helpBackgroundTexture, helpForegroundTexture);
            Components.Add(_helpScene);

            // Create the Start scene
            smallFont = Content.Load<SpriteFont>("menuSmall");
            largeFont = Content.Load<SpriteFont>("menuLarge");
            startBackgroundTexture = Content.Load<Texture2D>("startBackground");
            startElementsTexture = Content.Load<Texture2D>("startSceneElements");
            _startScene = new StartScene(this, smallFont, largeFont, startBackgroundTexture, startElementsTexture);
            Components.Add(_startScene);
            _creditScene = new CreditScene(this, smallFont, largeFont, startBackgroundTexture, startElementsTexture);
            Components.Add(_creditScene);

            actionElementsTexture = Content.Load<Texture2D>("rockrainenhanced");
            actionBackgroundTexture = Content.Load<Texture2D>("spacebackground");
            scoreFont = Content.Load<SpriteFont>("score");
            scoreFont = Content.Load<SpriteFont>("score");
            //_actionScene = new ActionScene(this, actionElementsTexture, actionBackgroundTexture, _scoreFont);
            //Components.Add(_actionScene);

            _joinScene = new JoinScene(this, largeFont, menuControllers);
            Components.Add(_joinScene);
            _startScene.Show();
            _activeScene = _startScene;
        }
Ejemplo n.º 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            Services.AddService(typeof(SpriteBatch), spriteBatch);

            // Load audio elements
            audio = new AudioLibrary();
            audio.LoadContent(Content);
            Services.AddService(typeof(AudioLibrary), audio);

            // Create help screens
            helpBackgroundTexture = Content.Load<Texture2D>("helpbackground");
            helpForegroundTexture = Content.Load<Texture2D>("helpforeground");
            helpScene = new HelpScene(this, helpBackgroundTexture, helpForegroundTexture);
            Components.Add(helpScene);

            // Create the Start Scene
            smallFont = Content.Load<SpriteFont>("menuSmall");
            largeFont = Content.Load<SpriteFont>("menuLarge");
            startBackgroundTexture = Content.Load<Texture2D>("startbackground");
            startElementsTexture = Content.Load<Texture2D>("startSceneElements");
            startScene = new StartScene(this, smallFont, largeFont,
                startBackgroundTexture, startElementsTexture);
            Components.Add(startScene);

            // Create the Action Scene
            scoreFont = Content.Load<SpriteFont>("score");
            actionElementsTexture = Content.Load<Texture2D>("rockrainenhanced");
            actionBackgroundTexture = Content.Load<Texture2D>("SpaceBackground");
            actionScene = new ActionScene(this, actionElementsTexture,
                actionBackgroundTexture, scoreFont);
            Components.Add(actionScene);

            // Starts the game
            startScene.Show();
            activeScene = startScene;
        }