Ejemplo n.º 1
0
 private void StoreOriginalRules(GameRules rulesToModify)
 {
     this.OriginalMaximumGames = rulesToModify.MaximumGames;
     this.OriginalPointsToWin = rulesToModify.PointsToWin;
     this.OriginalStartingDynamite = rulesToModify.StartingDynamite;
     this.OriginalRules = rulesToModify;
 }
Ejemplo n.º 2
0
        public Move MakeMove(IPlayer you, IPlayer opponent, GameRules rules)
        {
            if (you.NumberOfDecisions == 0)
            {
                int pointsToWin = rules.PointsToWin;
                you.Log.AppendLine("v10");
                _endGamePoints = pointsToWin - _endGameOffset;
                double calc;
                foreach (var odd in _tieStreakOddsOrig)
                {
                    calc = odd.Value > 2 ? (odd.Value * .001 * pointsToWin) / (0.01 * rules.StartingDynamite) : odd.Value;
                    _tieStreakOdds.Add(odd.Key, (int)Math.Round(calc, MidpointRounding.AwayFromZero));
                    you.Log.AppendLine(string.Format("{0}:{1}",odd.Key, _tieStreakOdds[odd.Key]));
                }
            }

            _hasDynamite = you.DynamiteRemaining > _dynamiteRemainingOffset;
            _opponentLastMove = opponent.LastMove;

            Move tieStreakMove = ProcessTieStreakLogic(you, opponent);
            Move moveStreakMove = ProcessMoveStreakLogic(you);
            Move endGameMove = ProcessEndGameLogic(opponent, rules);

            return endGameMove ?? tieStreakMove ?? moveStreakMove ?? GetMyMove();
        }
Ejemplo n.º 3
0
 private GameRules ModifyGameRules(GameRules gameRules)
 {
     var newRules = gameRules;
     foreach (var property in gameRules.GetType().GetProperties())
     {
         switch (property.Name)
         {
             case "MaximumGames":
                 if (MaximumGames.HasValue)
                     property.SetValue(newRules, MaximumGames.Value, null);
                 break;
             case "PointsToWin":
                 if (PointsToWin.HasValue)
                     property.SetValue(newRules, PointsToWin.Value, null);
                 break;
             case "StartingDynamite":
                 if (StartingDynamite.HasValue)
                     property.SetValue(newRules, StartingDynamite.Value, null);
                 break;
             default:
                 break;
         }
     }
     return newRules;
 }
Ejemplo n.º 4
0
 // BigBang sample implementation
 private Move MakeBigBangMove(IPlayer you, IPlayer opponent, GameRules rules)
 {
     if (you.NumberOfDecisions < 5)
         return Moves.Dynamite;
     else
         return Moves.GetRandomMove();
 }
Ejemplo n.º 5
0
        // Random sample implementation
        public Move MakeMove(IPlayer you, IPlayer opponent, GameRules rules)
        {
            var numberOfDecisions = you.NumberOfDecisions;

            if (numberOfDecisions <=1)
                return Moves.GetRandomMove();

            return Moves.GetRandomMove();
        }
Ejemplo n.º 6
0
        // Cycle sample implementation
        private Move MakeCycleMove(IPlayer you, IPlayer opponent, GameRules rules)
        {
            if (you.LastMove == Moves.Rock)
                return Moves.Paper;

            if (you.LastMove == Moves.Paper)
                return Moves.Scissors;

            if (you.LastMove == Moves.Scissors)
                if (you.HasDynamite)
                    return Moves.Dynamite;
                else
                    return Moves.WaterBalloon;

            if (you.LastMove == Moves.Dynamite)
                return Moves.WaterBalloon;

            return Moves.Rock;
        }
Ejemplo n.º 7
0
        public Move MakeMove(IPlayer you, IPlayer opponent, GameRules rules)
        {
            Move resultingMove = null;

            switch (Mode)
            {
                case MoveMode.Random:
                    resultingMove = MakeRandomMove(you, opponent, rules);
                    break;
                case MoveMode.Cycle:
                    resultingMove = MakeCycleMove(you, opponent, rules);
                    break;
                case MoveMode.BigBang:
                    resultingMove = MakeBigBangMove(you, opponent, rules);
                    break;
                default:
                    resultingMove = MakeYourMove(you, opponent, rules);
                    break;
            }

            return resultingMove;
        }
Ejemplo n.º 8
0
 // Random sample implementation
 public Move MakeMove(IPlayer you, IPlayer opponent, GameRules rules)
 {
     return Moves.GetRandomMove();
 }
Ejemplo n.º 9
0
 public GameRules GetGameRules(GameRules rulesToModify)
 {
     StoreOriginalRules(rulesToModify);
     GameRules rules = ModifyGameRules(rulesToModify);
     return rules;
 }
Ejemplo n.º 10
0
        private Move MakeYourMove(IPlayer you, IPlayer opponent, GameRules rules)
        {
            Move yourMove = null;
            try
            {
                History.StoreMoves(you, opponent);
                Analyzer.Analyze(you);

                if (Analyzer.CurrentConfidence.Equals(Confidence.VeryConfident))
                    yourMove = Analyzer.BestGuess;
                else
                    yourMove = you.GetRandomDynamiteMove();
            }
            catch (Exception e)
            {
                you.LogError(e);
                yourMove = you.GetRandomDynamiteMove();
            }

            if (yourMove.Equals(Moves.Dynamite)) yourMove = you.GetDynamiteMove();
            else if (yourMove.Equals(Moves.WaterBalloon)) yourMove = opponent.GetWaterBalloonMove();

            you.LogLine("  BG: {0} and CC: {1} with {2} dynamite remaining.",
                Analyzer.BestGuess.ToInitialString(),
                Analyzer.CurrentConfidence,
                you.DynamiteRemaining);

            return yourMove;
        }
Ejemplo n.º 11
0
        public Move MakeMove(IPlayer you, IPlayer opponent, GameRules rules)
        {
            _ThrowValues.Add(ThisThrowValue);
            if (you.NumberOfDecisions == 0)
            {
                //start of game, let's set it up yo!
                return Strats.RandomWeighted(new Random(), new Weights() { DynamiteWeight = 0, WaterWeight = 0, PaperWeight = 1, RockWeight = 1, ScissorsWeight = 1 });
            }

            Weights WeightsForThisThrow = new Weights();

            _MyMoves.Add(you.LastMove);
            _TheirMoves.Add(opponent.LastMove);

            if (you.LastMove == Moves.Dynamite) MyDynamiteUsed += 1;
            if (opponent.LastMove == Moves.Dynamite) TheirDynamiteUsed += 1;

            MyActualWeights = Helpers.GetActualWeights(_MyMoves);
            TheirActualWeights = Helpers.GetActualWeights(_TheirMoves);

            HarvestPerceivedWeightsByThrowValue();
            //not sure I care about this.
            /*for (int i = 5; i <= 100; i++)
                HarvestSets(you, opponent, i);
            */

            return Strats.RandomWeighted(new Random(), SetWeights());
        }
Ejemplo n.º 12
0
 private Move ProcessEndGameLogic(IPlayer opponent, GameRules rules)
 {
     if (opponent.Points > _endGamePoints && _hasDynamite)
     {
         if(Moves.GetRandomNumber(2) == 0 && _lastEndGameThrow != Moves.Dynamite)
         {
             _lastEndGameThrow = Moves.Dynamite;
             return ThrowDynamite();
         }
         else
         {
             _lastEndGameThrow = null;
         }
     }
     return null;
 }
 public Game(GameRules rules)
 {
   _rules = rules;
 }
Ejemplo n.º 14
0
 Move IRockPaperScissorsBot.MakeMove(IPlayer you, IPlayer opponent, GameRules rules)
 {
     return Moves.GetRandomMove();
 }
Ejemplo n.º 15
0
        public Move MakeMove(IPlayer you, IPlayer opponent, GameRules rules)
        {
            if (!firstTime)
            {
                int myMove, opponentMove;
                myMove = 3;
                opponentMove = 3;
                if (you.LastMove == Moves.WaterBalloon)
                    myMove = 0;
                if (you.LastMove == Moves.Dynamite)
                    myMove = 1;
                if (you.LastMove == Moves.Rock)
                    myMove = 3;
                if (you.LastMove == Moves.Scissors)
                    myMove = 4;
                if (you.LastMove == Moves.Paper)
                    myMove = 5;
                if (opponent.LastMove == Moves.WaterBalloon)
                    opponentMove = 0;
                if (opponent.LastMove == Moves.Dynamite)
                    opponentMove = 1;
                if (opponent.LastMove == Moves.Rock)
                    opponentMove = 3;
                if (opponent.LastMove == Moves.Scissors)
                    opponentMove = 4;
                if (opponent.LastMove == Moves.Paper)
                    opponentMove = 5;
                MyBotLog.addLog(myMove, opponentMove);
            }
            else
            {
                firstTime = false;
                remainingThrowTransition = (rules.PointsToWin / 2) + Moves.GetRandomNumber(rules.PointsToWin / 20);
                startDynamite = (rules.PointsToWin / 30) + Moves.GetRandomNumber(rules.PointsToWin / 20);
                startDynamite = 0;
                startWaterBalloon = ((rules.PointsToWin * 2) / 3) + Moves.GetRandomNumber(rules.PointsToWin / 3);
                return Moves.GetRandomMove();
            }

              // you.Log.AppendLine(myString);
               // you.Log.AppendLine(String.Format("{0}", MyBotLog.oneTieStats()));
            you.Log.AppendLine(MyBotLog.getTieStats());

            you.Log.AppendLine(MyBotLog.getMyStats());
            you.Log.AppendLine(MyBotLog.getOpponentStats());

            int history;
            int dynamite = 0;
            int water = 0;
            int singleTiesRemaining, doubleTiesRemaining, tripleTiesRemaining, throwsRemaining;

            if (remainingThrowTransition > opponent.Points)
                throwsRemaining = (rules.PointsToWin * 2) - (opponent.Points + you.Points);
            else
                throwsRemaining = (rules.PointsToWin - opponent.Points) * 2;

            singleTiesRemaining = ((2 * throwsRemaining) / 9);
            doubleTiesRemaining = ((2 * singleTiesRemaining) / 9);
            tripleTiesRemaining = ((2 * doubleTiesRemaining) / 9);

            if ((opponent.LastMove == Moves.Dynamite) && (you.LastMove != Moves.Dynamite))
                dynaCounter++;
            else
                dynaCounter = 0;
            if (dynaCounter == 3)
                return Moves.WaterBalloon;
            dynamiteCheck = 3;
            waterCounterCheck = 2;
            history = 5;
            if (you.LastMove.Equals(Moves.WaterBalloon))
            {
                waterThrown++;
                if (opponent.LastMove.Equals(Moves.Dynamite))
                {
                    waterThrownWins++;
                }

                if ((((waterThrownWins * 100) / waterThrown) <= 60) && (waterThrown > 7))
                {
                    dynamiteCheck = 5;
                    waterCounterCheck = 5;
                    history = 6;
                    waterCounter = waterCounterCheck;
                }
            }

            if ((MyBotLog.getTies() > 1) || (opponent.LastMove.Equals(Moves.Dynamite) || opponent.LastMove.Equals(Moves.WaterBalloon)))
            {

                if (you.NumberOfDecisions >= history)
                {
                    MyBotLog.analyzeThrow(history, ref dynamite, ref water);
                    if ((dynamite >= dynamiteCheck) && opponent.HasDynamite)
                    {
                        //if ((MyBotLog.getTies() >= 3) || ((rules.PointsToWin / 2) > opponent.Points))
                        //{

                            //you.Log.AppendLine(String.Format("{0}: Water Balloon : {1}/{2}", you.NumberOfDecisions, dynamite, history));
                            if (waterCounter > 0)
                            {
                                //you.Log.AppendLine(String.Format("{0}: oops decrement water counter : {1}/{2}", you.NumberOfDecisions, waterCounter, history));
                                waterCounter--;
                            }
                            else
                            {
                                waterCounter = waterCounterCheck;
                                return Moves.WaterBalloon;
                            }
                        //}
                    }
                    if (water >= 3)
                    {
                        //you.Log.AppendLine(String.Format("{0}: Random : {1}/{2}", you.NumberOfDecisions, water, history));
                        return Moves.GetRandomMove();
                    }
                }
            }

            //if ((you.LastMove != Moves.Dynamite) && ((you.LastMove.Equals(opponent.LastMove)) && you.HasDynamite))
            if ((startDynamite < you.NumberOfDecisions) && you.HasDynamite)
            {
                //randomNum = Moves.GetRandomNumber(100);
                if (MyBotLog.getTies() == 2)
                {
                    //if (((you.DynamiteRemaining * 100) / doubleTiesRemaining) > 40)
                    //{
                        if (Moves.GetRandomNumber(100) < 40)
                            return Moves.Dynamite;
                    //}
                    //else if (Moves.GetRandomNumber(doubleTiesRemaining + 1) < you.DynamiteRemaining)
                    //{
                    //    return Moves.Dynamite;
                    //}
                }
                else if (MyBotLog.getTies() > 2)
                {
                    //if (((you.DynamiteRemaining * 100) / tripleTiesRemaining) > 40)
                    //{
                        if (Moves.GetRandomNumber(100) < 40)
                            return Moves.Dynamite;
                    //}
                    //else if (Moves.GetRandomNumber(tripleTiesRemaining + 1) < you.DynamiteRemaining)
                    //{
                    //    return Moves.Dynamite;
                    //}
                }
               // randomNum = Moves.GetRandomNumber(singleTiesRemaining + 1);
                if ((Moves.GetRandomNumber(singleTiesRemaining + 1) < ((you.DynamiteRemaining / 3) +1)) && (MyBotLog.getTies() == 1))
                {
                    return Moves.Dynamite;
                }
            }
            return Moves.GetRandomMove();
        }