Ejemplo n.º 1
0
        //Samma som dealdamage fsat för fienden
        public void TakeDamage()
        {
            // main damage
            damageDealt = damageDealt + opponentAttack.DoDamage() + opponentChar.DoDamage();

            //combo
            yourChar.Streak     = 0;
            opponentChar.Streak = 1;
            double comboValue = Math.Pow((opponentAttack.combo * opponentChar.combo), opponentChar.Streak / 2);

            Console.WriteLine(opponentChar.name + "'s Combo Bonus: " + comboValue);
            damageDealt *= comboValue;



            //crit
            Random critGen = new Random();
            int    hit     = critGen.Next(100);

            if (hit <= (opponentAttack.criticalHit + opponentChar.criticalHit) / 2)
            {
                //Sledges passive
                if (opponentChar.whenPassive == 1)
                {
                    OpponentPassive(1);
                }

                //for basically every character
                else
                {
                    Console.WriteLine("It's a crit!");
                    damageDealt *= 2;
                }
            }



            //taken
            damageDealt = damageDealt - (yourAttack.TakeDamage() + yourChar.TakeDamage());

            if (damageDealt < 5)
            {
                damageDealt = 5;
            }



            //Passives
            Random invisGen = new Random();
            int    invisPas = invisGen.Next(100);

            if (yourChar.whenPassive == 2 && invisPas < 15)
            {
                YourPassive(2);
            }
            else
            {
                yourChar.LostHealth = damageDealt;
            }

            totalTaken += damageDealt;

            Console.WriteLine(opponentChar.name + " dealt " + damageDealt + " damage to " + yourChar);
        }
Ejemplo n.º 2
0
        //Calculating Damage
        public void DealDamage()
        {
            //main damage
            damageDealt += yourAttack.DoDamage() + yourChar.DoDamage();


            //Combo, om man vann ökar ens combo och om man förlorade blir den 0 (getset)
            opponentChar.Streak = 0;
            yourChar.Streak     = 1;

            //Lite matteskit där jag tar attackens kombo-värde * karaktärens kombovärde upphöjt i ens streak / 2, skulle behöva mer tuning och balans
            double comboValue = Math.Pow((yourAttack.combo * yourChar.combo), yourChar.Streak / 2);

            Console.WriteLine(yourChar.name + "'s Combo Bonus: " + comboValue);
            damageDealt *= comboValue;


            //crits
            Random critGen = new Random();
            int    hit     = critGen.Next(100);

            if (hit <= (yourAttack.criticalHit + yourChar.criticalHit) / 2)
            {
                //Sledges passive - kan inte bli crittad
                if (yourChar.whenPassive == 1)
                {
                    YourPassive(1);
                }

                //for basically every character
                else
                {
                    Console.WriteLine("It's a crit!");
                    damageDealt *= 2;
                }
            }



            //defense
            damageDealt = damageDealt - (opponentAttack.TakeDamage() + opponentChar.TakeDamage());


            //minsta värdet som man kan skada om man vann är 5
            if (damageDealt < 5)
            {
                damageDealt = 5;
            }



            //Passive
            Random invisGen = new Random();
            int    invisPas = invisGen.Next(100);

            //The Invisible kan missa skada om man slumpar rätt
            if (opponentChar.whenPassive == 2 && invisPas < 15)
            {
                OpponentPassive(2);
            }
            else
            {
                opponentChar.LostHealth = damageDealt;
            }

            totalDealt += damageDealt;


            Console.WriteLine(yourChar.name + " dealt " + damageDealt + " damage to " + opponentChar);
        }