Ejemplo n.º 1
0
        public override void MoveToDiscretePosition(Draggable draggable)
        {
            Vector3 draggableDir = (draggable.transform.position - transform.position).normalized;
            float   draggableDot = Vector3.Dot(draggableDir, hingeVector);

            draggableDir = draggableDir - (hingeVector * draggableDot);

            Vector3[] Sides = new Vector3[6];
            Sides[0] = Vector3.left;
            Sides[1] = Vector3.right;
            Sides[2] = Vector3.down;
            Sides[3] = Vector3.up;
            Sides[4] = Vector3.back;
            Sides[5] = Vector3.forward;

            float[] Angles             = new float[6];
            int     smallestAngleIndex = 0;

            for (int i = 0; i < 6; i++)
            {
                Angles[i] = Vector3.Angle(draggableDir, Sides[i]);
                if (i == 1)
                {
                    if (Angles[i] < Angles[i - 1])
                    {
                        smallestAngleIndex = i;
                    }
                    else
                    {
                        smallestAngleIndex = i - 1;
                    }
                }
                if (i > 1)
                {
                    if (Angles[i] < Angles[smallestAngleIndex])
                    {
                        smallestAngleIndex = i;
                    }
                }
            }
            MovePosition(transform.position + Sides[smallestAngleIndex], draggable);
        }
Ejemplo n.º 2
0
        public override void MovePosition(Vector3 position, Draggable draggable)
        {
            Vector3 fromPosition = (draggable.transform.position - transform.position).normalized;
            Vector3 toPosition   = (position - transform.position).normalized;

            float fromHingeDot = Vector3.Dot(fromPosition, hingeVector); //we calculate dot product between hingeVector and fromPosition and...

            fromPosition = fromPosition - (hingeVector * fromHingeDot);  //...subtract it from the from Position, so that fromPosition is a perpendicular rotation to hinge
            float toHingeDot = Vector3.Dot(toPosition, hingeVector);     // same thing as above two lines

            toPosition = toPosition - (hingeVector * toHingeDot);

            Debug.DrawRay(transform.position, fromPosition, Color.red);
            Debug.DrawRay(transform.position, toPosition, Color.cyan);

            float fromAngle = Vector3.SignedAngle(fromPosition, perpendicularVector, -hingeVector);
            float toAngle   = Vector3.SignedAngle(toPosition, perpendicularVector, -hingeVector);

            float Amt = motorPID.SeekAngle(toAngle, fromAngle);

            rigidbody.AddTorque(hingeVector * Amt, ForceMode.VelocityChange);
        }
Ejemplo n.º 3
0
 /*
  * Automatically snaps to the closest position or rotation
  * */
 public abstract void MoveToDiscretePosition(Draggable draggable);
Ejemplo n.º 4
0
 /*
  * Run the machine to move it in the position
  * */
 public abstract void MovePosition(Vector3 position, Draggable draggable);